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Astral/kernel-src/include/kernel/scheduler.h
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2025-08-23 13:54:45 -03:00

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2.4 KiB
C

#ifndef _SCHEDULER_H
#define _SCHEDULER_H
#include <kernel/proc.h>
#include <kernel/thread.h>
#include <util.h>
#include <bitmap.h>
#define SCHED_WAKEUP_REASON_NORMAL 0
#define SCHED_WAKEUP_REASON_INTERRUPTED -1
#define STACK_TOP (void *)0x0000800000000000
#define INTERP_BASE (void *)0x00000beef0000000
#define SCHED_RUN_QUEUE_SIZE 32
#define SCHED_MAX_INTERACTIVITY 100
#define SCHED_INTERACTIVITY_LIMIT 30
#define SCHED_NICE_MAX 19
#define SCHED_NICE_MIN -20
#define SCHED_SLEEP_TIME_LIMIT_CPU_US 1000
typedef struct {
struct {
thread_t *ins;
thread_t *run;
} queues[SCHED_RUN_QUEUE_SIZE];
bitmap_t thread_bitmap;
} sched_run_queue_t;
typedef struct {
thread_t *queues[SCHED_RUN_QUEUE_SIZE];
int ins;
int run;
size_t thread_count;
} sched_calendar_queue_t;
extern bitmap_t sched_idle_cpu_bitmap;
extern spinlock_t sched_idle_cpu_bitmap_lock;
void sched_init();
void sched_ap_entry();
void sched_queue(thread_t *thread);
bool sched_wakeup(thread_t *thread, int reason);
void sched_stop_current_thread();
void sched_prepare_sleep(bool interruptible);
void sched_target_cpu(struct cpu_t *cpu);
void sched_reschedule_on_cpu(struct cpu_t *cpu, bool target);
void sched_sleep_us(size_t us);
int sched_yield();
void sched_thread_running_callback(thread_t *thread);
void sched_thread_stopping_callback(thread_t *thread, bool sleeping);
void sched_thread_wakeup_callback(thread_t *thread);
thread_t *sched_select_next_thread(void);
void sched_insert_in_cpu_queue(struct cpu_t *cpu, thread_t *thread);
void sched_preempt_cpu(struct cpu_t *cpu);
static inline int sched_thread_run_queue_index(int interactivity) {
return min(interactivity * SCHED_RUN_QUEUE_SIZE / SCHED_MAX_INTERACTIVITY, SCHED_RUN_QUEUE_SIZE - 1);
}
static inline bool sched_thread_can_run_in_cpu(thread_t *thread, int cpu_queue, int cpu_interactivity) {
int current_queue = 0;
if (thread->class == THREAD_CLASS_TIMESHARE && thread->metrics.interactivity_score > SCHED_INTERACTIVITY_LIMIT)
current_queue = 1;
else if (thread->class == THREAD_CLASS_IDLE)
current_queue = 2;
// if thread is timeshare, can only immediatelly run when cpu queue is running idle threads,
if (current_queue == 1)
return cpu_queue == 2;
// otherwise, realtime > idle and if a tie the index in the queue
return current_queue < cpu_queue || sched_thread_run_queue_index(thread->metrics.interactivity_score) < sched_thread_run_queue_index(cpu_interactivity);
}
#endif