ke: add turnstile and mutex

This commit is contained in:
Loïc Grégoire
2026-06-12 15:53:10 -04:00
parent 042a5d87d2
commit 68e0f7f8f7
7 changed files with 596 additions and 43 deletions
+2 -2
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@@ -13,8 +13,8 @@
.hash = "N-V-__8AAAAAjAwsopZIlbp4U6NN1Eh573uVdLTwl1mkFUug", .hash = "N-V-__8AAAAAjAwsopZIlbp4U6NN1Eh573uVdLTwl1mkFUug",
}, },
.zonfig = .{ .zonfig = .{
.url = "git+https://github.com/rdmsr/zonfig?ref=HEAD#e181738efb500d2e902743a0b60d50d17a006259", .url = "git+https://github.com/rdmsr/zonfig?ref=HEAD#ee612592ba79d99da3ddf715ffec1414f72609ca",
.hash = "zonfig-0.1.0-V0D8-XI4AQArg0SFDWoYjfJ_byhget22QM5jPPuo9mRi", .hash = "zonfig-0.1.0-V0D8-WQ4AQAW5RNFJPxDNIpI7KB7eGPx0MlzGDM6HFbK",
}, },
}, },
+96 -4
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@@ -5,22 +5,114 @@ const ke = r.ke;
const mm = r.mm; const mm = r.mm;
const ex = r.ex; const ex = r.ex;
const amd64 = @import("arch"); const amd64 = @import("arch");
const turnstile = ke.private.turnstile;
var thread0: ke.Thread = undefined; var thread0: ke.Thread = undefined;
var mtx: ke.private.mutex.Mutex = .init();
var shared_counter: usize = 0;
fn mutex_test(_: ?*anyopaque) void {
while (true) {
mtx.acquire();
shared_counter += 1;
mtx.release();
}
}
var starts: [10]ke.Event = undefined;
var done: ke.Event = undefined;
var done_count: std.atomic.Value(usize) = .init(0);
fn worker(arg: ?*anyopaque) void {
const idx: usize = @intFromPtr(arg);
while (true) {
_ = ke.wait.wait_one(&starts[idx].hdr, null) catch {};
if (done_count.fetchAdd(1, .acq_rel) == 10 - 1) {
done_count.store(0, .release);
done.signal();
}
}
}
fn controller(_: ?*anyopaque) void {
var i: usize = 0;
while (true) {
for (&starts) |*s| s.signal();
_ = ke.wait.wait_one(&done.hdr, null) catch {};
i += 1;
}
}
fn make_thread(entry: *const fn (?*anyopaque) void, arg: ?*anyopaque) *ke.Thread {
var ret: *ke.Thread = mm.zone.gpa.create(ke.Thread) catch @panic("oom");
const stack = mm.heap.alloc(r.kib(64)) catch @panic("wtf");
std.log.info("Stack = {*}", .{stack});
ret.init(@intFromPtr(stack), r.kib(64), entry, arg);
ret.priority = ke.Thread.Priority.default;
ret.base_priority = ret.priority;
ret.turnstile = mm.zone.gpa.create(ke.private.turnstile.Turnstile) catch @panic("oom");
ret.turnstile.* = .{
.link = undefined,
.next_free = null,
.obj = undefined,
.owner = null,
.boost_link = undefined,
.donated = null,
.queues = undefined,
.waiters = 0,
};
ret.turnstile.queues[0].init();
ret.turnstile.queues[1].init();
ret.turnstile_waiter = null;
return ret;
}
pub fn init(boot_info: *pl.BootInfo) void { pub fn init(boot_info: *pl.BootInfo) void {
mm.init(boot_info); mm.init(boot_info);
pl.late_init(boot_info); pl.late_init(boot_info);
mm.late_init(); mm.late_init();
ke.sched.late_init(); ke.sched.late_init();
ke.private.turnstile.init_turnstiles();
if (boot_info.framebuffer != null) { if (false) {
const sp = mm.heap.alloc(r.kib(16)) catch @panic("oom"); if (boot_info.framebuffer != null) {
thread0.init(@intFromPtr(sp), r.kib(16), ex.fireworks.start, boot_info); const sp = mm.heap.alloc(r.kib(16)) catch @panic("oom");
ke.sched.enqueue(&thread0); thread0.init(@intFromPtr(sp), r.kib(16), ex.fireworks.start, boot_info);
ke.sched.enqueue(&thread0);
}
while (true) {}
} }
const ipl = ke.ipl.raise(.Dispatch);
if (false) {
for (&starts) |*s| s.init(.Synchronization);
done.init(.Synchronization);
for (0..10) |i| {
const t = make_thread(worker, @ptrFromInt(i));
ke.sched.enqueue(t);
}
const t = make_thread(controller, null);
ke.sched.enqueue(t);
}
for (0..10) |_| {
const t = make_thread(mutex_test, null);
ke.sched.enqueue(t);
}
ke.ipl.lower(ipl);
while (true) { while (true) {
std.atomic.spinLoopHint(); std.atomic.spinLoopHint();
} }
+69
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@@ -0,0 +1,69 @@
const std = @import("std");
const ke = @import("root").ke;
const ki = ke.private;
pub const Mutex = struct {
/// The thread currently holding the mutex, null if unlocked.
owner: std.atomic.Value(?*ke.Thread),
pub fn init() Mutex {
return .{ .owner = .init(null) };
}
pub fn acquire(m: *Mutex) void {
const ipl = ke.ipl.raise(.Dispatch);
const curtd = ki.sched.percpu.local().current_thread.?;
// Fast path: try to acquire without a turnstile.
if (m.owner.cmpxchgStrong(null, curtd, .acquire, .monotonic) == null) {
ke.ipl.lower(ipl);
return;
}
// Slow path: contended, block on a turnstile.
while (true) {
const ts = ki.turnstile.lookup(m);
const owner = m.owner.load(.monotonic);
if (owner == null) {
// Lock was released between lookup and here.
ki.turnstile.exit(m);
if (m.owner.cmpxchgStrong(null, curtd, .acquire, .monotonic) == null) {
break;
}
continue;
}
// Block until woken.
ki.turnstile.block(ts, m, owner.?, .Shared);
// Re-try acquisition after wakeup.
if (m.owner.cmpxchgStrong(null, curtd, .acquire, .monotonic) == null) {
break;
}
}
ke.ipl.lower(ipl);
}
pub fn release(m: *Mutex) void {
const ipl = ke.ipl.raise(.Dispatch);
const ts = ki.turnstile.lookup(m);
m.owner.store(null, .release);
if (ts == null) {
ki.turnstile.exit(m);
ke.ipl.lower(ipl);
return;
}
// Note: wake up all waiters. This so-called "lock barging" (name from WTF::ParkingLot)
// has been shown to be better because this avoids lock convoys, see this mysterious 70s paper:
// https://dl.acm.org/doi/pdf/10.1145/850657.850659
ki.turnstile.wakeup(ts.?, .Exlusive, ts.?.waiters, null);
ke.ipl.lower(ipl);
}
};
+3
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@@ -24,3 +24,6 @@ pub const sched = @import("sched.zig");
pub const wait = @import("wait.zig"); pub const wait = @import("wait.zig");
pub const timer = @import("timer.zig"); pub const timer = @import("timer.zig");
pub const log_ring = @import("log_ring.zig"); pub const log_ring = @import("log_ring.zig");
pub const event = @import("event.zig");
pub const turnstile = @import("turnstile.zig");
pub const mutex = @import("mutex.zig");
+34 -33
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@@ -207,8 +207,7 @@ pub fn clock(_: ?*anyopaque) void {
cpu.insidx = (cpu.insidx + 1) % runqueues_n; cpu.insidx = (cpu.insidx + 1) % runqueues_n;
} }
if (curtd.priority_class() == .Batch) { if (curtd.base_priority_class() == .Batch) {
// Update interactivity metrics.
curtd.run_time += config.sched_timeslice; curtd.run_time += config.sched_timeslice;
clamp_time(curtd); clamp_time(curtd);
@@ -265,7 +264,7 @@ pub fn unblock(td: *ke.Thread) void {
td.sleep_time = (ke.time.read_time() - td.sleep_start) / std.time.ns_per_ms; td.sleep_time = (ke.time.read_time() - td.sleep_start) / std.time.ns_per_ms;
if (td.sleep_time >= config.sched_timeslice and td.priority_class() == .Batch) { if (td.sleep_time >= config.sched_timeslice and td.base_priority_class() == .Batch) {
// If we have slept for more than a tick, update interactivity. // If we have slept for more than a tick, update interactivity.
clamp_time(td); clamp_time(td);
recompute_priority(td); recompute_priority(td);
@@ -554,7 +553,7 @@ fn remove_from_queue(cpu: *PerCpu, td: *ke.Thread) void {
std.debug.assert(cpu.queues_lock.is_locked()); std.debug.assert(cpu.queues_lock.is_locked());
// Decrease load. // Decrease load.
cpu.load.fetchSub(1, .monotonic); _ = cpu.load.fetchSub(1, .monotonic);
// Remove the thread from its queue. // Remove the thread from its queue.
td.runq_link.remove(); td.runq_link.remove();
@@ -627,7 +626,7 @@ fn interactive_score(td: *ke.Thread) usize {
return score; return score;
} }
// Recompute the priority for a thread. // Recompute the base priority for a thread from interactivity and nice.
fn recompute_priority(td: *ke.Thread) void { fn recompute_priority(td: *ke.Thread) void {
// Priority is computed only for time-shared (batch) thread based on // Priority is computed only for time-shared (batch) thread based on
@@ -637,41 +636,43 @@ fn recompute_priority(td: *ke.Thread) void {
// priority is calculated based on recent CPU usage and nice. // priority is calculated based on recent CPU usage and nice.
const score = interactive_score(td); const score = interactive_score(td);
if (score < interactivity_threshold) { const base: u8 = if (score < interactivity_threshold)
// Choose a priority based on score, the lower the score, // Choose a priority based on score, the lower the score,
// the higher the priority it will be. // the higher the priority it will be.
// This is a simple formula I came up with that is probably good enough. // This is a simple formula I came up with that is probably good enough.
td.priority = @intCast(ke.Thread.Priority.low_interactive + ((interactivity_threshold - score) / 2)); @intCast(ke.Thread.Priority.low_interactive + ((interactivity_threshold - score) / 2))
return; else blk: {
} // Thread is not interactive, compute priority from recent CPU usage.
// cpu_pri_off is the fraction of the history window spent running,
// scaled to [0, batch_range). A thread that spent all its time running
// gets cpu_pri_off = batch_range - 1 (lowest priority).
// A thread that barely ran gets cpu_pri_off = 0 (highest batch priority).
// This is a pretty straightforward formula, which /should/ be good enough.
const cpu_range = ke.Thread.Priority.batch_range;
const window = if (td.run_time + td.sleep_time == 0) @as(u64, 1) else td.run_time + td.sleep_time;
const cpu_pri_off: u8 = @intCast((td.run_time * (cpu_range - 1)) / window);
// Thread is not interactive, compute priority from recent CPU usage. // nice offset: negative nice increases priority value, positive decreases it.
// cpu_pri_off is the fraction of the history window spent running, // Clamped to half the range to avoid pushing priority out of bounds before clamping.
// scaled to [0, batch_range). A thread that spent all its time running const nice_off = std.math.clamp(
// gets cpu_pri_off = batch_range - 1 (lowest priority). -@as(i32, td.nice),
// A thread that barely ran gets cpu_pri_off = 0 (highest batch priority). -@as(i32, cpu_range / 2),
// This is a pretty straightforward formula, which /should/ be good enough. @as(i32, cpu_range / 2),
const cpu_range = ke.Thread.Priority.batch_range; );
const window = if (td.run_time + td.sleep_time == 0) @as(u64, 1) else td.run_time + td.sleep_time;
const cpu_pri_off: u8 = @intCast((td.run_time * (cpu_range - 1)) / window);
// nice offset: negative nice increases priority value, positive decreases it. const raw = @as(i32, ke.Thread.Priority.low_batch) +
// Clamped to half the range to avoid pushing priority out of bounds before clamping. @as(i32, cpu_pri_off) +
const nice_off = std.math.clamp( nice_off;
-@as(i32, td.nice),
-@as(i32, cpu_range / 2),
@as(i32, cpu_range / 2),
);
const raw = @as(i32, ke.Thread.Priority.low_batch) + break :blk @intCast(std.math.clamp(
@as(i32, cpu_pri_off) + raw,
nice_off; ke.Thread.Priority.low_batch,
ke.Thread.Priority.high_batch,
));
};
td.priority = @intCast(std.math.clamp( td.base_priority = base;
raw, td.priority = td.effective_priority();
ke.Thread.Priority.low_batch,
ke.Thread.Priority.high_batch,
));
} }
// Return whether or not a thread with given priority and interactivity should get preempted by `td`. // Return whether or not a thread with given priority and interactivity should get preempted by `td`.
+27 -4
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@@ -66,18 +66,18 @@ pub const Thread = struct {
lock: ke.SpinLock, lock: ke.SpinLock,
/// Niceness value. /// Niceness value.
nice: i8, nice: i8,
/// Effective priority value of the thread. /// Effective priority value of the thread: `max(base_priority, inherited_prio)`.
priority: u8, priority: u8,
/// Base priority value of the thread. /// Base priority value of the thread.
base_priority: u8, base_priority: u8,
/// Priority inherited via priority donation.
inherited_prio: u8,
/// When the thread started sleeping. /// When the thread started sleeping.
sleep_start: u64, sleep_start: u64,
/// Ticks spent voluntarily sleeping recently. /// Ticks spent voluntarily sleeping recently.
sleep_time: u64, sleep_time: u64,
/// Ticks spent running recently. /// Ticks spent running recently.
run_time: u64, run_time: u64,
/// Whether the thread is interactive or not.
interactive: bool,
/// Whether the thread is pinned to this CPU. /// Whether the thread is pinned to this CPU.
/// If it is pinned, then it can't be moved across another CPU. /// If it is pinned, then it can't be moved across another CPU.
pinned: bool, pinned: bool,
@@ -101,6 +101,13 @@ pub const Thread = struct {
/// Timer used for timeouts. /// Timer used for timeouts.
timer: ke.Timer, timer: ke.Timer,
/// Turnstile.
turnstile: *ki.turnstile.Turnstile,
turnstile_waiter: ?*ki.turnstile.Waiter,
turnstiles_owned: rtl.List,
/// Object this thread is currently blocked on, or null.
waiting_on: ?*anyopaque,
/// Initialize a thread. /// Initialize a thread.
/// - `stack`: Address of the **base** of the stack on which the initial context for the thread is built /// - `stack`: Address of the **base** of the stack on which the initial context for the thread is built
/// - `stack_size`: Size of the stack /// - `stack_size`: Size of the stack
@@ -113,10 +120,10 @@ pub const Thread = struct {
.nice = 0, .nice = 0,
.priority = Thread.Priority.default, .priority = Thread.Priority.default,
.base_priority = Thread.Priority.default, .base_priority = Thread.Priority.default,
.inherited_prio = 0,
.sleep_start = 0, .sleep_start = 0,
.sleep_time = 0, .sleep_time = 0,
.run_time = 0, .run_time = 0,
.interactive = false,
.pinned = false, .pinned = false,
.state = .Ready, .state = .Ready,
.runq_link = .{}, .runq_link = .{},
@@ -127,8 +134,14 @@ pub const Thread = struct {
.wait_status = .init(.Satisfied), .wait_status = .init(.Satisfied),
.waitblocks = undefined, .waitblocks = undefined,
.timer = undefined, .timer = undefined,
.turnstile = undefined,
.turnstile_waiter = null,
.turnstiles_owned = undefined,
.waiting_on = null,
}; };
thread.turnstiles_owned.init();
thread.timer.init(); thread.timer.init();
} }
@@ -136,6 +149,16 @@ pub const Thread = struct {
return Priority.class_from_prio(self.priority); return Priority.class_from_prio(self.priority);
} }
/// Class of the thread's *base* priority, ignoring any inherited boost.
pub fn base_priority_class(self: *Thread) Priority.Class {
return Priority.class_from_prio(self.base_priority);
}
/// The priority the thread should run at.
pub fn effective_priority(self: *Thread) u8 {
return @max(self.base_priority, self.inherited_prio);
}
pub fn is_interactive(self: *Thread) bool { pub fn is_interactive(self: *Thread) bool {
return self.priority >= Priority.low_interactive and self.priority <= Priority.high_interactive; return self.priority >= Priority.low_interactive and self.priority <= Priority.high_interactive;
} }
+365
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@@ -0,0 +1,365 @@
const ke = @import("root").ke;
const ki = ke.private;
const rtl = @import("rtl");
const std = @import("std");
const num_chains = 128;
const hash_mask = num_chains - 1;
pub const Waiter = struct {
link: rtl.List.Entry,
event: ke.Event,
thread: *ke.Thread,
};
pub const Turnstile = struct {
/// Linkage for hash chain.
link: rtl.List.Entry,
/// Linkage on freelist.
next_free: ?*Turnstile,
/// Waiter queues, indexed by the queue type specified in `Queue`.
queues: [2]rtl.List,
/// Number of waiters on this turnstile.
waiters: usize,
/// Object threads are waiting on.
obj: *anyopaque,
/// Thread currently holding the object, and the target of any donation.
owner: ?*ke.Thread,
/// Linkage into `owner`'s `turnstiles_owned` list.
boost_link: rtl.List.Entry,
/// Priority currently donated to `owner`, null means this turnstile is not
/// boosting anyone.
donated: ?u8,
};
const Chain = struct {
/// List of turnstiles on the chain.
list: rtl.List,
/// Lock for the chain.
lock: ke.SpinLock,
};
/// Which queue to block or wakeup threads on.
pub const Queue = enum(u1) {
/// Only one waiter will be woken up at once.
Exclusive = 0,
/// All waiters will be woken up.
Shared = 1,
};
var chains: [num_chains]Chain = undefined;
fn hash_obj(obj: *const anyopaque) usize {
return (@intFromPtr(obj) >> 6) & hash_mask;
}
/// Highest effective priority among all waiters on `ts`, or 0 if none.
/// The caller must hold `ts`'s chain lock so the waiter set is stable.
fn highest_waiter(ts: *Turnstile) ?u8 {
var best: ?u8 = null;
for (&ts.queues) |*q| {
var it = q.iterator();
while (it.next()) : (it.advance()) {
const w: *Waiter = @fieldParentPtr("link", it.get());
best = @max(best orelse 0, w.thread.priority);
}
}
return best;
}
/// Compute the inherited priority of `td` from the turnstiles it
/// owns. `td.lock` must be held.
fn recompute_inherited(td: *ke.Thread) void {
var pri: u8 = 0;
var it = td.turnstiles_owned.iterator();
while (it.next()) : (it.advance()) {
const ts: *Turnstile = @fieldParentPtr("boost_link", it.get());
pri = @max(pri, ts.donated orelse 0);
}
td.inherited_prio = pri;
}
fn update_prio(td: *ke.Thread) void {
const pri = td.effective_priority();
if (pri != td.priority) ki.sched.update_priority_locked(td, pri);
}
/// Donate priority `pri` to `to` through turnstile `ts`. The caller holds
/// `to.lock` and `ts`'s chain lock. Returns whether `to`'s effective priority
/// actually rose (false means the chain stops here).
fn donate_to(ts: *Turnstile, to: *ke.Thread, pri: u8) bool {
std.debug.assert(ts.owner == to);
// A lend only ever raises.
if (ts.donated != null and pri <= ts.donated.?) return false;
const before = to.priority;
if (ts.donated == null) to.turnstiles_owned.insert_head(&ts.boost_link);
ts.donated = pri;
if (pri > to.inherited_prio) to.inherited_prio = pri;
update_prio(to);
return to.priority > before;
}
/// Detach `ts`'s donation from whatever thread it is currently boosting and
/// recompute that thread's priority (which may lower it). Caller holds `ts`'s
/// chain lock.
fn revoke(ts: *Turnstile) void {
// Not boosting anyone.
if (ts.donated == null) return;
const to = ts.owner.?;
to.lock.acquire_no_ipl();
ts.boost_link.remove();
ts.donated = null;
// Recompute the priority as the floor may drop now.
recompute_inherited(to);
update_prio(to);
to.lock.release_no_ipl();
}
/// (Re)establish `ts`'s donation to `to` from its current set of waiters.
/// Caller holds `ts`'s chain lock.
fn reboost(ts: *Turnstile, to: *ke.Thread) void {
const pri = highest_waiter(ts);
if (pri == null) return;
to.lock.acquire_no_ipl();
_ = donate_to(ts, to, pri.?);
to.lock.release_no_ipl();
}
/// Lend `curtd`'s effective priority down the blocking chain, boosting each
/// successive owner until one is already at least as high.
///
/// Locking:
/// - `root` is held by the caller throughout and never dropped here.
/// - Any other chain bucket is taken with trylock, failure means restart. At
/// most one such bucket is held at a time.
fn propagate(curtd: *ke.Thread, root: *Chain) void {
var donate = curtd.priority;
var thread = curtd;
var held: ?*Chain = null;
while (true) {
// We hold `thread.lock` (curtd's on the first
// pass, the previous owner's after a hop) and `root`, `held` is null.
const obj = thread.waiting_on orelse break;
const bucket = &chains[hash_obj(obj)];
// Lock `bucket` and confirm `thread` didn't move before we got it.
// If either fails, restart below.
const restart = blk: {
if (bucket != root) {
if (!bucket.lock.try_acquire_no_ipl()) break :blk true;
held = bucket;
}
break :blk thread.waiting_on != obj;
};
// Try again.
if (restart) {
if (held) |h| h.lock.release_no_ipl();
held = null;
if (thread != curtd) {
thread.lock.release_no_ipl();
curtd.lock.acquire_no_ipl();
thread = curtd;
}
donate = curtd.priority;
continue;
}
const ts = thread.turnstile;
const owner = ts.owner orelse break;
if (owner == curtd) @panic("turnstile: cycle in blocking chain");
owner.lock.acquire_no_ipl();
if (!donate_to(ts, owner, donate)) {
owner.lock.release_no_ipl();
break;
}
// Keep the owner locked, drop everything below it.
thread.lock.release_no_ipl();
if (held) |h| h.lock.release_no_ipl();
held = null;
thread = owner;
}
// Leave the caller holding exactly curtd.lock and root.
if (held) |h| h.lock.release_no_ipl();
if (thread != curtd) {
thread.lock.release_no_ipl();
curtd.lock.acquire_no_ipl();
}
}
pub fn init_turnstiles() void {
for (&chains) |*chain| {
chain.list.init();
chain.lock = .init();
}
}
/// Look up the turnstile for the specified object.
/// This acquires the turnstile chain lock and must be called at IPL dispatch.
/// Returns null if no turnstile is found.
pub fn lookup(obj: *const anyopaque) ?*Turnstile {
const chain = &chains[hash_obj(obj)];
chain.lock.acquire_no_ipl();
var it = chain.list.iterator();
while (it.next()) : (it.advance()) {
const turnstile: *Turnstile = @fieldParentPtr("link", it.get());
if (turnstile.obj == obj) {
return turnstile;
}
}
return null;
}
/// Drop the lock protecting the chain for obj.
pub fn exit(obj: *const anyopaque) void {
chains[hash_obj(obj)].lock.release_no_ipl();
}
/// Block the current thread on a synchronization object backed by a turnstile.
/// This must be called with the appropriate turnstile chain lock held,
/// and returns with the chain lock released. IPL is kept as before on return.
pub fn block(turnstile: ?*Turnstile, obj: *anyopaque, owner: *ke.Thread, queue: Queue) void {
const chain = &chains[hash_obj(obj)];
const curtd = ki.sched.percpu.local().current_thread.?;
const ipl = ke.ipl.current();
var ts = turnstile;
const queue_idx = @intFromEnum(queue);
std.debug.assert(chain.lock.is_locked());
if (ts) |turn| {
// Another thread already donated its turnstile,
// Put our turnstile on the freelist.
curtd.turnstile.next_free = turn.next_free;
turn.next_free = curtd.turnstile;
curtd.turnstile = turn;
} else {
// This is the first thread to block on this object.
// Lend its turnstile and add it to the hash chain.
ts = curtd.turnstile;
ts.?.obj = obj;
ts.?.owner = owner;
chain.list.insert_head(&ts.?.link);
}
// Initialize a waiter struct for this thread.
var waiter: Waiter = .{
.event = undefined,
.link = undefined,
.thread = curtd,
};
waiter.event.init(.Synchronization);
curtd.turnstile_waiter = &waiter;
ts.?.queues[queue_idx].insert_tail(&waiter.link);
ts.?.waiters += 1;
// Record what we block on (the object) and lend our priority down the
// blocking chain.
curtd.lock.acquire_no_ipl();
curtd.waiting_on = obj;
propagate(curtd, chain);
chain.lock.release_no_ipl();
curtd.lock.release_no_ipl();
// Now block on the event.
_ = ke.ipl.lower(.Passive);
_ = ke.wait.wait_one(&waiter.event.hdr, null) catch {
_ = ke.ipl.raise(ipl);
// If wait_one aborted (e.g. due to a timeout), remove the waiter and fix
// up the owner's inheritance.
chain.lock.acquire_no_ipl();
if (curtd.turnstile_waiter == &waiter) {
const active = ts.?;
const holder = active.owner;
revoke(active);
dequeue(active, curtd);
if (active.waiters > 0) {
if (holder) |o| reboost(active, o);
}
}
chain.lock.release_no_ipl();
return;
};
_ = ke.ipl.raise(ipl);
}
/// Wake whomever was waiting on the turnstile.
/// Do hand-off to new_owner if specified.
pub fn wakeup(turnstile: *Turnstile, queue: Queue, count: usize, new_owner: ?*ke.Thread) void {
const chain = &chains[hash_obj(turnstile.obj)];
const queue_idx = @intFromEnum(queue);
// The current owner is giving up the object, so it stops inheriting from
// this turnstile entirely.
revoke(turnstile);
if (new_owner) |no| {
// Hand the object to a specific waiter, the rest now boost it.
dequeue(turnstile, no);
if (turnstile.waiters > 0) {
turnstile.owner = no;
reboost(turnstile, no);
}
} else {
for (0..count) |_| {
if (turnstile.queues[queue_idx].is_empty()) break;
const waiter: *Waiter = @fieldParentPtr("link", turnstile.queues[queue_idx].first());
dequeue(turnstile, waiter.thread);
}
if (turnstile.waiters > 0) turnstile.owner = null;
}
chain.lock.release_no_ipl();
}
/// Remove a single waiter from the turnstile and wake it. Caller holds the
/// chain lock.
fn dequeue(ts: *Turnstile, td: *ke.Thread) void {
std.debug.assert(td.turnstile == ts);
std.debug.assert(td.turnstile_waiter != null);
std.debug.assert(!ts.queues[0].is_empty() or !ts.queues[1].is_empty());
if (ts.next_free) |free| {
// Steal a turnstile from the freelist.
td.turnstile = free;
ts.next_free = free.next_free;
free.next_free = null;
} else {
// Last waiter, pull the turnstile off the chain and keep it for ourselves.
ts.link.remove();
ts.queues[0].init();
ts.queues[1].init();
ts.next_free = null;
ts.owner = null;
ts.donated = null;
}
const waiter = td.turnstile_waiter.?;
waiter.link.remove();
td.turnstile_waiter = null;
ts.waiters -= 1;
td.waiting_on = null;
waiter.event.signal();
}