fix(ke/sched): fix various bugs

This commit is contained in:
Loïc Grégoire
2026-05-02 12:13:46 -04:00
parent 22b8a17d7e
commit 764b446ef1
4 changed files with 74 additions and 31 deletions
+21 -9
View File
@@ -132,18 +132,20 @@ pub fn wait_any(objects: []*DispatchHeader, timeout: ?r.Nanoseconds, waitblocks:
if (satisfier != null or (has_timeout and timeout.? == 0)) {
std.debug.assert(curtd.wait_status.load(.acquire) == .Satisfied);
if (satisfier) |sat| {
// Remove any wait block we might've installed
for (0..sat) |i| {
const is_timer = has_timeout and i == timer_i;
var obj = if (is_timer) &timer.hdr else objects[i];
var wb = if (is_timer) timer_block else &blocks[i];
const cleanup_count = satisfier orelse total_count;
obj.lock.acquire_no_ipl();
// Remove any wait block we might've installed.
for (0..cleanup_count) |i| {
const is_timer = has_timeout and i == timer_i;
var obj = if (is_timer) &timer.hdr else objects[i];
var wb = if (is_timer) timer_block else &blocks[i];
obj.lock.acquire_no_ipl();
if (wb.status == .Active) {
wb.status = .Inactive;
wb.link.remove();
obj.lock.release_no_ipl();
}
obj.lock.release_no_ipl();
}
return satisfier orelse error.Timeout;
@@ -153,12 +155,18 @@ pub fn wait_any(objects: []*DispatchHeader, timeout: ?r.Nanoseconds, waitblocks:
ke.timer.set(timer, timeout.?, null);
}
curtd.lock.acquire_no_ipl();
// Now try committing the wait.
// While we're trying to commit the wait, the object locks have been released, and the state could therefore change.
// We need to re-check the state of the wait before actually blocking.
if (curtd.wait_status.cmpxchgStrong(.InProgress, .Committed, .acq_rel, .monotonic) == null) {
// We're good, now actually block.
ke.sched.block();
//std.log.debug("Blocking {*} on {*}", .{ curtd, objects[0] });
ki.sched.block_locked(curtd);
} else {
// Could not commit.
curtd.lock.release_no_ipl();
}
// We're back!
@@ -193,6 +201,8 @@ pub fn wait_any(objects: []*DispatchHeader, timeout: ?r.Nanoseconds, waitblocks:
/// Satisfy a wait on an object.
pub fn satisfy_wait(obj: *DispatchHeader) void {
std.debug.assert(obj.lock.is_locked());
const all = obj.type == .Notification;
// Go through (potentially) all wait blocks and try to satisfy them.
@@ -200,6 +210,8 @@ pub fn satisfy_wait(obj: *DispatchHeader) void {
// Get the first waitblock from the list.
var wb: *WaitBlock = @fieldParentPtr("link", obj.waitblocks.first());
var td = wb.thread;
std.debug.assert(wb.status == .Active);
std.debug.assert(wb.object == obj);
// Remove it.
wb.link.remove();