mirror of
https://github.com/rdmsr/zag.git
synced 2026-10-27 13:58:20 +00:00
ke: clean up wait code
This commit is contained in:
+14
-4
@@ -1,5 +1,4 @@
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const std = @import("std");
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const r = @import("root");
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const rtl = @import("rtl");
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const config = @import("config");
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@@ -135,11 +134,18 @@ pub const Thread = struct {
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runq_idx: u8,
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/// Current wait status.
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wait_status: std.atomic.Value(kep.wait.Status),
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waitblocks: [4]kep.wait.WaitBlock,
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inner_waitblocks: [4]kep.wait.WaitBlock,
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waitblocks: []kep.wait.WaitBlock,
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/// Reason for the wait, if any.
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wait_reason: ?[]const u8,
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/// The number of objects the thread is waiting on.
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wait_count: usize,
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/// Timer used for timeouts.
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timer: ke.Timer,
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/// Whether or not a timeout was set.
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has_timeout: bool,
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/// Timeout waitblock index.
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timeout_block: u8,
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/// Turnstile.
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turnstile: *kep.turnstile.Turnstile,
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turnstile_waiter: ?*kep.turnstile.Waiter,
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@@ -160,6 +166,7 @@ pub const Thread = struct {
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smr_sections: rtl.List,
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hard_affinity: ke.CpuMask,
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continuation: ?Continuation,
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warden_data: kep.warden.HolderData,
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const InitOpts = struct {
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/// Entry point of the thread.
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@@ -179,7 +186,6 @@ pub const Thread = struct {
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) void {
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thread.* = .{
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.context = .init_with_stack(opts.stack),
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.lock = .init(),
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.lock = ke.SpinLock.init("thread"),
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.nice = 0,
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.priority = @intFromEnum(opts.priority),
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@@ -193,9 +199,13 @@ pub const Thread = struct {
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.runq = null,
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.runq_idx = 0,
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.wait_status = .init(.Satisfied),
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.waitblocks = undefined,
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.inner_waitblocks = undefined,
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.waitblocks = &thread.inner_waitblocks,
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.wait_reason = null,
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.timer = undefined,
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.has_timeout = false,
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.timeout_block = 0,
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.wait_count = 0,
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.turnstile = opts.turnstile,
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.turnstile_waiter = null,
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.turnstiles_owned = undefined,
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+94
-56
@@ -2,11 +2,13 @@
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//! This is mostly based on the work by Arun Kishan on Windows 7.
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//! See more here: https://youtu.be/OAAiOEQhsK0
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const rtl = @import("rtl");
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const std = @import("std");
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const r = @import("root");
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const ke = r.ke;
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const kep = ke.private;
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const std = @import("std");
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const assert = std.debug.assert;
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/// Header for waitable objects.
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/// This must be added to any structured which is considered waitable.
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pub const DispatchHeader = struct {
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@@ -32,7 +34,6 @@ pub const DispatchHeader = struct {
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/// Initialize a waitable object.
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pub fn init(obj: *DispatchHeader, kind: Type) void {
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obj.type = kind;
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obj.lock = ke.SpinLock.init();
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obj.lock = ke.SpinLock.init("DispatchObject");
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obj.signaled = 0;
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obj.waitblocks.init();
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@@ -101,14 +102,18 @@ pub const Status = enum(u8) {
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const Options = struct {
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timeout: ?r.Nanoseconds = null,
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waitblocks: ?[*]WaitBlock = null,
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waitblocks: ?[]WaitBlock = null,
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continuation: ?ke.Continuation = null,
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};
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/// Wait for the provided object to be signaled.
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/// This will only return an error if `timeout` is provided and
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/// the wait times out.
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pub fn wait_one(object: *DispatchHeader, reason: []const u8, opts: Options) !usize {
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pub fn wait_one(
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object: *DispatchHeader,
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reason: []const u8,
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opts: Options,
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) !usize {
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var objects = [_]*DispatchHeader{object};
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return wait_any(&objects, reason, opts);
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}
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@@ -120,36 +125,42 @@ pub fn wait_one(object: *DispatchHeader, reason: []const u8, opts: Options) !usi
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/// If `waitblocks` is specified, then the wait will use those waitblocks
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/// for the operation. Note that if `timeout` is provided, then one additional
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/// waitblock must be allocated.
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pub fn wait_any(objects: []const *DispatchHeader, reason: []const u8, opts: Options) !usize {
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pub fn wait_any(
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objects: []const *DispatchHeader,
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reason: []const u8,
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opts: Options,
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) !usize {
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const ipl = ke.ipl.raise(.Dispatch);
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defer ke.ipl.lower(ipl);
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const curtd = kep.sched.percpu.local().current_thread.?;
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const obj_count = objects.len;
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const has_timeout = opts.timeout != null;
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const total_count = obj_count + @intFromBool(has_timeout);
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const blocks = opts.waitblocks orelse blk: {
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std.debug.assert(
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obj_count <= curtd.waitblocks.len - @intFromBool(has_timeout),
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);
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break :blk &curtd.waitblocks;
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assert(total_count <= curtd.inner_waitblocks.len);
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break :blk &curtd.inner_waitblocks;
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};
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const total_count = obj_count + @intFromBool(has_timeout);
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const timer_i = obj_count;
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const timer = &curtd.timer;
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const timer_block = &curtd.waitblocks[obj_count];
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var queue: ?*ke.Queue = null;
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var queue: ?*ke.Queue = null;
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var satisfier: ?usize = null;
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curtd.wait_status.store(.InProgress, .release);
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curtd.wait_status.store(.InProgress, .monotonic);
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if (has_timeout) {
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timer.init();
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}
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var installed_count: usize = 0;
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for (0..total_count) |i| {
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const is_timer = has_timeout and i == timer_i;
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var obj = if (is_timer) &timer.hdr else objects[i];
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var wb = if (is_timer) timer_block else &blocks[i];
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const obj = if (is_timer) &timer.hdr else objects[i];
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const wb = &blocks[i];
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obj.lock.acquire_no_ipl();
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defer obj.lock.release_no_ipl();
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@@ -165,6 +176,7 @@ pub fn wait_any(objects: []const *DispatchHeader, reason: []const u8, opts: Opti
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obj.consume(curtd);
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satisfier = i;
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}
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// We have already been satisfied in the meantime, abort.
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break;
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}
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@@ -176,35 +188,44 @@ pub fn wait_any(objects: []const *DispatchHeader, reason: []const u8, opts: Opti
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wb.object = obj;
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wb.thread = curtd;
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wb.status = .Active;
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// We are not satisfied yet, so add a waitblock to the object.
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obj.waitblocks.insert_tail(&wb.link);
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installed_count += 1;
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}
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// Wait was already satisfied, back out.
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if (satisfier != null or (has_timeout and opts.timeout.?.value == 0)) {
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if (satisfier != null) {
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std.debug.assert(curtd.wait_status.load(.acquire) == .Satisfied);
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assert(curtd.wait_status.load(.acquire) == .Satisfied);
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}
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const cleanup_count = satisfier orelse total_count;
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// Remove any wait block we might've installed.
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for (0..cleanup_count) |i| {
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for (0..installed_count) |i| {
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const is_timer = has_timeout and i == timer_i;
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var obj = if (is_timer) &timer.hdr else objects[i];
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var wb = if (is_timer) timer_block else &blocks[i];
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const obj = if (is_timer) &timer.hdr else objects[i];
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const wb = &blocks[i];
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obj.lock.acquire_no_ipl();
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if (wb.status == .Active) {
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wb.status = .Inactive;
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wb.link.remove();
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} else if (wb.status == .Signaled) {
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assert(satisfier == null);
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satisfier = i;
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}
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obj.lock.release_no_ipl();
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}
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return satisfier orelse error.Timeout;
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}
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curtd.waitblocks = blocks;
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curtd.wait_count = installed_count;
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curtd.timeout_block = @intCast(obj_count);
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curtd.has_timeout = has_timeout;
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if (opts.timeout) |timeout| {
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ke.timer.set(timer, timeout, .{});
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}
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@@ -228,6 +249,7 @@ pub fn wait_any(objects: []const *DispatchHeader, reason: []const u8, opts: Opti
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}
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curtd.wait_reason = reason;
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// We're good, now actually block.
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kep.sched.block_locked(curtd, opts.continuation);
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} else {
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@@ -237,40 +259,7 @@ pub fn wait_any(objects: []const *DispatchHeader, reason: []const u8, opts: Opti
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curtd.lock.release_no_ipl();
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}
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// We're back!
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// Stop the timer if it was set.
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if (has_timeout) {
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ke.timer.cancel(timer);
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}
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curtd.wait_reason = null;
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// Find the object that satisfied us.
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for (0..total_count) |i| {
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const is_timer = has_timeout and i == timer_i;
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var obj = if (is_timer) &timer.hdr else objects[i];
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var wb = if (is_timer) timer_block else &blocks[i];
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obj.lock.acquire_no_ipl();
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if (wb.status == .Active) {
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// Waitblock is still active, remove it from the list.
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wb.link.remove();
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}
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if (wb.status == .Signaled) {
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// This waitblock was signaled, it must be the one that satisfied
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// the wait.
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std.debug.assert(satisfier == null);
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satisfier = i;
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}
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// Ignore inactive waitblocks
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obj.lock.release_no_ipl();
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}
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const final_sat = satisfier orelse return error.Timeout;
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return if (has_timeout and final_sat == timer_i)
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error.Timeout
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else
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final_sat;
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return post_wait(curtd);
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}
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/// Satisfy a wait on an object.
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@@ -295,7 +284,7 @@ pub fn satisfy_wait(obj: *DispatchHeader) void {
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// 1. The wait was still preparing (.InProgress) and we interrupted it.
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// 2. The wait was already committed (.Committed) and we satisfied it.
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// 3. The wait was already satisfied by another object (.Satisfied).
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//
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// 1.
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if (td.wait_status.cmpxchgStrong(
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.InProgress,
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@@ -344,3 +333,52 @@ pub fn satisfy_wait(obj: *DispatchHeader) void {
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}
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}
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}
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pub fn post_wait(thread: *ke.Thread) !usize {
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const ipl = ke.ipl.raise(.Dispatch);
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defer ke.ipl.lower(ipl);
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var satisfier: ?usize = null;
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const has_timeout = thread.has_timeout;
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// We're back!
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// Stop the timer if it was set.
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if (has_timeout) {
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ke.timer.cancel(&thread.timer);
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}
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const wait_count = thread.wait_count;
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const timeout_block = thread.timeout_block;
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thread.has_timeout = false;
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thread.wait_reason = null;
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thread.wait_count = 0;
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thread.timeout_block = 0;
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// Find the object that satisfied us.
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for (0..wait_count) |i| {
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const wb = &thread.waitblocks[i];
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var obj = wb.object;
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obj.lock.acquire_no_ipl();
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if (wb.status == .Active) {
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// Waitblock is still active, remove it from the list.
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wb.link.remove();
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}
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if (wb.status == .Signaled) {
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// This waitblock was signaled, it must be the one that satisfied
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// the wait.
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assert(satisfier == null);
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satisfier = i;
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}
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// Ignore inactive waitblocks
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obj.lock.release_no_ipl();
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}
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const final_sat = satisfier orelse return error.Timeout;
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return if (has_timeout and final_sat == timeout_block)
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error.Timeout
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else
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final_sat;
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}
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