ex/work: dynamic thread spawning

This commit is contained in:
Loïc Grégoire
2026-07-18 21:24:16 -04:00
parent c1043f224a
commit a2c2e833be
2 changed files with 136 additions and 22 deletions
+134 -20
View File
@@ -1,11 +1,18 @@
//! Work queues and work items.
//! Work queues are used to enqueue work to be done in a thread context asynchronously.
//! There are three global work queues for each priority:
//! Worker pools and work items.
//!
//! Work items are used to enqueue work to be done in a thread context asynchronously.
//! There are three worker priorities:
//! - High
//! - Normal
//! - Low
//! High and Normal work queues are per-cpu, and there is one global queue and thread for low-priority work.
//! Each CPU has one worker thread, until that thread blocks, then another thread is spawned to pick up work on it.
//! High and Normal worker pools are per-cpu, and there is one global worker pool
//! for low-priority work.
//!
//! Each CPU worker pool comprises of at least 2 threads, and the low pool
//! has 4 threads by default. An additional thread will get spawned by the
//! pool manager thread if a queue has a backlog, up to 4 additional dynamic threads
//! (tunable) per pool.
const std = @import("std");
const rtl = @import("rtl");
const r = @import("root");
@@ -13,6 +20,19 @@ const ke = r.ke;
const ps = r.ps;
const mm = r.mm;
/// Maximum number of additional threads created per pool.
const max_dynamic_threads = ke.Tunable(u8, 4, "ex.work.max_dynamic");
var pool_manager_event: ke.Event = undefined;
fn min_threads_for_prio(prio: WorkItem.Priority) usize {
return if (prio == .Low) 4 else 2;
}
fn max_threads_for_prio(prio: WorkItem.Priority) usize {
return min_threads_for_prio(prio) + max_dynamic_threads.load();
}
/// Represents a single work item.
pub const WorkItem = struct {
func: *const fn (arg: ?*anyopaque) void,
@@ -55,36 +75,34 @@ pub const WorkItem = struct {
}
};
const Context = rtl.TaggedPtr(Pool);
/// Represents a thread worker pool and its queue.
const Pool = struct {
const Worker = struct {
link: rtl.List.Entry,
td: *ps.Thread,
};
/// The enqueued items.
queue: ke.Queue,
/// Priority of the pool.
prio: WorkItem.Priority,
/// CPU this pool is on.
cpu: ?u32,
lock: ke.SpinLock,
total_threads: std.atomic.Value(usize),
pub fn init(self: *Pool, prio: WorkItem.Priority, cpu: ?u32) !void {
self.queue.init(1);
fn init(self: *Pool, prio: WorkItem.Priority, cpu: ?u32) !void {
self.queue.init(if (prio == .Low) ke.ncpus else 1);
self.prio = prio;
self.cpu = cpu;
self.lock = .init();
// TODO: dynamic worker pool.
// We don't support thread exits yet, so add that first.
// Do linux-style where worker threads themselves spawn new threads.
const how_many: usize = if (prio == .Low) 4 else 2;
const how_many = min_threads_for_prio(prio);
self.total_threads = .init(how_many);
for (0..how_many) |_| {
const ctx: Context = .init(self, 0);
var td = try ps.thread.create_kernel(
WorkItem.Priority.to_sched_prio(self.prio),
work_loop,
self,
@ptrFromInt(ctx.value),
);
if (cpu != null) {
@@ -95,6 +113,53 @@ const Pool = struct {
ke.sched.enqueue(&td.kern);
}
}
/// Return whether or not a new worker thread should be spawned on this pool.
fn should_grow(self: *Pool) bool {
// NOTE: lockless racy check whether or not the queue is empty
// and its active count.
// This is fine as this is best effort anyway and is a heuristic.
const is_empty = @atomicLoad(
*rtl.List.Entry,
&self.queue.items.head.next,
.monotonic,
) == &self.queue.items.head;
const active = @atomicLoad(usize, &self.queue.active, .monotonic);
const threads = self.total_threads.load(.monotonic);
if (threads < max_threads_for_prio(self.prio) and !is_empty and active < self.queue.max_active) {
// We have room to grow, the list still has items and
// not enough runnable threads are present, create an
// additional thread to ease the backlog.
return true;
}
return false;
}
/// Spawn a dynamic worker thread on this pool.
fn grow(self: *Pool, cpu: ?u32) !void {
if (self.total_threads.load(.monotonic) >= max_threads_for_prio(self.prio))
return;
_ = self.total_threads.fetchAdd(1, .monotonic);
const ctx: Context = .init(self, 1);
var td = try ps.thread.create_kernel(
WorkItem.Priority.to_sched_prio(self.prio),
work_loop,
@ptrFromInt(ctx.value),
);
if (cpu != null) {
td.kern.last_cpu = cpu;
td.kern.pinned = true;
}
ke.sched.enqueue(&td.kern);
}
};
/// Per-CPU work data.
@@ -111,10 +176,19 @@ const percpu = ke.CpuLocal(PerCpu, undefined);
var low: Pool = undefined;
fn work_loop(p: ?*anyopaque) void {
const pool: *Pool = @ptrCast(@alignCast(p));
const ctx: Context = .{ .value = @intFromPtr(p) };
const dynamic = ctx.get_tag() == 1;
while (true) {
const item = pool.queue.remove();
const timeout: ?r.Nanoseconds = if (dynamic) std.time.ns_per_s * 5 else null;
const item = ctx.get_ptr().queue.remove(timeout) catch {
_ = ctx.get_ptr().total_threads.fetchSub(1, .monotonic);
// We haven't had work in a while, exit.
ps.thread.exit();
return;
};
const work: *WorkItem = @fieldParentPtr("link", item);
work.enqueued.store(false, .release);
@@ -158,10 +232,42 @@ pub fn enqueue(item: *WorkItem) void {
}
pool.queue.insert(&item.link, .Tail);
if (pool.should_grow()) {
pool_manager_event.signal();
}
}
fn pool_manager(_: ?*anyopaque) void {
while (true) {
_ = ke.wait.wait_one(&pool_manager_event.hdr, null) catch unreachable;
// We have been signaled, go through every pool and grow it if needed.
// Failure to grow is ignored, it is only a latency problem and should be fixed
// eventually as memory is freed.
for (0..ke.ncpus) |i| {
const cpu: u32 = @intCast(i);
const c = percpu.remote(cpu);
if (c.high.should_grow()) {
_ = c.high.grow(cpu) catch {};
}
if (c.normal.should_grow()) {
_ = c.normal.grow(cpu) catch {};
}
}
if (low.should_grow()) {
_ = low.grow(null) catch {};
}
}
}
/// Initialize the work subsystem.
pub fn init() !void {
pool_manager_event.init(.Synchronization);
for (0..ke.ncpus) |cpu| {
const c = percpu.remote(@intCast(cpu));
@@ -170,4 +276,12 @@ pub fn init() !void {
}
try low.init(.Low, null);
var td = ps.thread.create_kernel(
ke.Thread.Priority.default,
pool_manager,
null,
) catch @panic("Failed to create pool manager");
ke.sched.enqueue(&td.kern);
}
+2 -2
View File
@@ -54,7 +54,7 @@ pub const Queue = struct {
/// Remove the item at the head.
/// This blocks until an item is actually popped.
pub fn remove(self: *Queue) *rtl.List.Entry {
pub fn remove(self: *Queue, timeout: ?r.Nanoseconds) !*rtl.List.Entry {
const ipl = self.hdr.lock.acquire();
const td = ki.sched.percpu.local().current_thread.?;
@@ -75,7 +75,7 @@ pub const Queue = struct {
self.hdr.lock.release(ipl);
// Wait until the queue has something for us.
_ = ke.wait.wait_one(&self.hdr, null) catch unreachable;
_ = try ke.wait.wait_one(&self.hdr, timeout);
// Grab the queue item and set it to null.
const ret = td.queue_item orelse unreachable;