Files
Zag/src/kern/timer.zig
T
2026-04-17 20:58:25 -04:00

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5.4 KiB
Zig

//! Timer object implementation.
//! Timer objects are useful when one wants to wait a fixed amount of time for an event to occur.
const std = @import("std");
const rtl = @import("rtl");
const r = @import("root");
const ke = r.ke;
const ki = ke.private;
const pl = r.pl;
const PerCpu = struct {
/// Heap of pending timers on this CPU.
timers: rtl.PairingHeap(.min, ki.timer.cmp_timer),
/// Lock over the timer heap.
lock: ke.SpinLock,
dpc: ke.Dpc,
};
pub const Timer = struct {
pub const State = enum(u8) {
/// The timer is currently being handled.
Running,
/// The timer is currently enqueued.
Pending,
/// The timer was stopped.
Stopped,
};
hdr: ki.wait.DispatchHeader,
/// Timer state.
state: std.atomic.Value(State),
/// When the timer is bound to expire.
deadline: r.Nanoseconds,
/// Attached DPC.
dpc: ?*ke.Dpc,
/// Intrusive pairing heap node.
node: rtl.pairing_heap.Node,
/// CPU this timer is enqueued on.
cpu: ?*PerCpu,
pub fn init(self: *Timer) void {
self.* = .{
.hdr = undefined,
.state = .init(.Stopped),
.deadline = 0,
.dpc = null,
.node = .{},
.cpu = null,
};
self.hdr.init(.Notification);
}
};
const percpu = ke.CpuLocal(PerCpu, .{
.timers = .init(),
.lock = .init(),
.dpc = .init(handle_expiry),
});
/// Start a timer with an expiration time.
/// A DPC that will be enqueued upon expiration can be passed.
pub fn set(timer: *Timer, time: r.Nanoseconds, dpc: ?*ke.Dpc) void {
const ipl = timer.hdr.lock.acquire();
defer timer.hdr.lock.release(ipl);
const cpu = percpu.local();
if (timer.state.cmpxchgStrong(.Stopped, .Pending, .acquire, .monotonic) != null) {
// Could not set the timer.
return;
}
cpu.lock.acquire_no_ipl();
defer cpu.lock.release_no_ipl();
// Initialize the timer.
timer.deadline = ke.time.read_time_nano() + time;
timer.cpu = cpu;
timer.dpc = dpc;
timer.hdr.signaled = 0;
cpu.timers.insert(&timer.node);
if (cpu.timers.root == &timer.node) {
// This is the earliest timer to expire, arm the hardware timer.
pl.arm_timer(time);
}
// Locks dropped
}
/// Cancel a timer.
pub fn cancel(timer: *Timer) void {
const old_state = timer.state.load(.monotonic);
if (old_state == .Stopped or old_state == .Running) {
// Already stopped or currently executing.
return;
}
const ipl = timer.hdr.lock.acquire();
defer timer.hdr.lock.release(ipl);
if (timer.state.cmpxchgStrong(.Pending, .Stopped, .acquire, .monotonic) != null) {
// Something changed, it probably expired.
return;
}
if (timer.cpu) |cpu| {
// Dequeue the timer.
cpu.lock.acquire_no_ipl();
cpu.timers.remove(&timer.node);
timer.cpu = null;
cpu.lock.release_no_ipl();
}
// Lock dropped
}
/// Compare two timers.
pub fn cmp_timer(a: *rtl.pairing_heap.Node, b_: *rtl.pairing_heap.Node) std.math.Order {
const timer_a: *Timer = @fieldParentPtr("node", a);
const timer_b: *Timer = @fieldParentPtr("node", b_);
return std.math.order(timer_a.deadline, timer_b.deadline);
}
/// Called by the platform on a clock interrupt.
pub fn clock() void {
ke.dpc.enqueue(&percpu.local().dpc, null);
// Check for overflows.
// This is fine to call a lot, as the function only gets expensive (i.e seqlock store) when an overflow actually happens.
ki.time.update_overflow();
}
// Called in a DPC when a timer has expired.
fn handle_expiry(_: ?*anyopaque) void {
std.debug.assert(ki.ipl.current() == .Dispatch);
const cpu = percpu.local();
while (true) {
const curtime = ke.time.read_time_nano();
cpu.lock.acquire_no_ipl();
// Get the timer that expires the soonest.
const timer_node = cpu.timers.root orelse {
cpu.lock.release_no_ipl();
return;
};
const timer: *Timer = @fieldParentPtr("node", timer_node);
// If the timer expires more than 1ms in the future, consider it not yet due.
// Sub-millisecond differences are close enough to expire immediately.
if (timer.deadline > curtime and timer.deadline - curtime > std.time.ns_per_ms) {
const next = timer;
cpu.lock.release_no_ipl();
// Re-check in case the timer expired while we were here.
const now = ke.time.read_time_nano();
if (next.deadline <= now or next.deadline - now <= std.time.ns_per_ms) {
continue; // expired in the meantime, loop again
}
std.debug.assert(next.deadline > now);
pl.arm_timer(next.deadline - now);
return;
}
_ = cpu.timers.pop();
cpu.lock.release_no_ipl();
if (timer.state.cmpxchgStrong(.Pending, .Running, .acquire, .monotonic) != null) {
// Timer must've been canceled.
continue;
}
timer.hdr.lock.acquire_no_ipl();
// Set signaled.
timer.hdr.signaled = 1;
timer.cpu = null;
// Wake whomever was waiting on the timer.
ki.wait.satisfy_wait(&timer.hdr);
timer.state.store(.Stopped, .release);
if (timer.dpc) |dpc| ke.dpc.enqueue(dpc, null);
timer.hdr.lock.release_no_ipl();
}
}