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1072 lines
32 KiB
Zig
1072 lines
32 KiB
Zig
//! Kernel scheduler inspired by FreeBSD's ULE scheduler.
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//!
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//! ## Overview
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//!
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//! Threads are divided into three priority classes:
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//!
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//! - `Realtime`: Always scheduled before batch and idle threads.
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//! Picked from `realtime_runq` in strict priority order.
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//! Interactive batch threads are promoted into this queue.
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//! - `Batch`: Scheduled via a circular calendar queue that rotates
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//! on every tick, ensuring all threads get CPU time proportional
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//! to their priority.
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//! - `Idle`: Only scheduled when both realtime and batch queues are empty.
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//!
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//! ## Interactivity Scoring
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//!
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//! Each batch thread is assigned an interactivity score based on the
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//! ratio of its recent sleep time to its recent CPU time:
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//!
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//! - If `sleep_time > run_time`: score = `run_time / (sleep_time / scaling_factor)`
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//! — heavily sleeping threads score low (more interactive).
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//! - If `run_time > sleep_time`: score = `scaling_factor * 2 - (sleep_time / (run_time / scaling_factor))`
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//! — CPU-bound threads score high (less interactive).
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//! - Niceness is added to the score, making low-nice threads easier to
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//! qualify as interactive.
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//!
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//! Threads scoring below `interactivity_threshold` are considered
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//! interactive and promoted to the realtime queue with a priority derived
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//! from their score. This lets I/O-bound threads respond quickly without
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//! being assigned a static realtime priority.
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//!
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//! To prevent history from dominating forever, `sleep_time` and `run_time`
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//! are decayed periodically by `sched_clamp_time`:
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//! - Values are halved when their sum exceeds 120% of the 5-second cap.
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//! - Values are reduced by 20% when the sum exceeds 5 seconds.
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//! - Values are reset to (max, 1) when the sum exceeds 10 seconds.
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//!
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//! ## Calendar Queue
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//!
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//! The calendar queue is a circular array of `runqueues_n` (64) lists.
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//! Two indices drive it:
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//!
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//! - `runidx`: The queue currently being drained by the scheduler.
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//! - `insidx`: The queue where newly inserted threads land.
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//! Always one slot ahead of `runidx` so fresh threads are never
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//! picked in the same tick they were enqueued.
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//!
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//! Threads are inserted at `(insidx + prio_high_batch - thread.priority) % runqueues_n`,
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//! placing lower-priority threads further ahead in the rotation so
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//! they run less frequently than higher-priority ones.
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//!
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//! On every tick (10ms), `insidx` advances by one, giving all threads
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//! the chance to run over time regardless of priority.
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//!
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//! ## Preemption
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//!
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//! Timeshared (batch) threads do not preempt each other by default,
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//! mirroring FreeBSD's default preemption threshold. Interactive threads
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//! may still preempt non-interactive batch threads. Realtime threads
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//! always preempt batch and idle threads.
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//!
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//! Remote preemption (sending an IPI to another CPU) is done lock-free
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//! by reading atomically a `current_thread_prio` field that stores the
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//! running thread's priority.
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//!
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//! ## Load Balancing
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//!
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//! Two mechanisms keep load distributed across CPUs:
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//!
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//! - **Work stealing**: When a CPU goes idle, it immediately attempts to
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//! steal a thread from the most loaded CPU.
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//! - **Periodic balancing**: Every ~1 second (randomized with an LCG to
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//! avoid phase-locking with periodic threads), the bootstrap CPU moves
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//! threads from the most loaded CPU to the least loaded one.
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//!
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//! ## CPU Selection
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//!
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//! When enqueuing a thread, the target CPU is chosen in priority order:
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//! 1. Last CPU the thread ran on, if it can be preempted or the thread is pinned.
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//! 2. Least loaded CPU on which the thread would run immediately (preemptible).
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//! 3. Least loaded CPU overall.
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//!
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//! See `sched_ule.c` in FreeBSD for the original implementation this is based on.
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const std = @import("std");
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const rtl = @import("rtl");
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const config = @import("config");
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const r = @import("root");
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const ke = r.ke;
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const ki = ke.private;
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const runqueues_n = 64;
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const interactivity_threshold = 30;
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const scaling_factor = 50;
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const preempt_threshold = ke.Thread.Priority.low_realtime;
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const balance_interval = @as(u64, config.sched_balance_interval);
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const steal_threshold = 1;
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var balance_timer: ke.Timer = undefined;
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var balance_dpc: ke.Dpc = .init(balance);
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// LCG values taken from FreeBSD.
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var lcg = std.Random.lcg.Wrapping(u32).init(0, 69069, 5);
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pub const RunQueue = struct {
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/// Bitmap of non-empty queues. A set bit represents a non-empty queue.
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status: u64,
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queues: [runqueues_n]rtl.List,
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};
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pub const PreemptionReason = enum(u8) {
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None,
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/// A higher priority thread was readied.
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HigherPriority,
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};
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/// Per-CPU scheduler data.
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pub const PerCpu = struct {
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/// Current load on this CPU (number of ready threads)
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load: std.atomic.Value(usize),
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/// Lock over this CPU's queues.
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queues_lock: ke.SpinLock,
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/// Array of queues from which to pick realtime threads from.
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realtime_queue: RunQueue,
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/// Calendar queue.
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calendar_queue: RunQueue,
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/// Queue of idle threads.
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idle_queue: rtl.List,
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/// The index from which to pick the next thread.
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runidx: u8,
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/// The index on which the next thread is going to be inserted.
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insidx: u8,
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/// Used to indicate to this CPU it can steal work
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steal_work: bool,
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/// Atomic byte for getting the current thread's priority locklessly.
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current_thread_prio: std.atomic.Value(u8),
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/// DPC for rescheduling.
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resched_dpc: ke.Dpc,
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/// Timer for quantum expiration.
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resched_timer: ke.Timer,
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/// Flag indicating the start of the scheduling timer.
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start_timer: bool,
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/// The reason why the current thread was preempted.
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preemption_reason: PreemptionReason,
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/// Currently running thread.
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current_thread: ?*ke.Thread,
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/// Per-CPU idle thread.
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idle_thread: ?*ke.Thread,
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/// Thread selected for preemption.
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next_thread: ?*ke.Thread,
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};
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pub const percpu = ke.CpuLocal(PerCpu, undefined);
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/// Handle preemption.
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/// This is called in DPC dispatch when it notices `next_thread` is set.
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pub fn handle_preemption(cpu: *PerCpu) void {
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cpu.queues_lock.acquire_no_ipl();
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const cur = cpu.current_thread.?;
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const next = cpu.next_thread orelse {
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cpu.queues_lock.release_no_ipl();
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return;
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};
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cpu.next_thread = null;
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cpu.queues_lock.release_no_ipl();
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cur.lock.acquire_no_ipl();
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if (cur != cpu.idle_thread and cur.state.load(.monotonic) != .Blocked) {
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// Put it back in the queue.
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cpu.queues_lock.acquire_no_ipl();
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insert_in_queue(cpu, cur, false);
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cur.cpu = ke.cpu.current();
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cpu.queues_lock.release_no_ipl();
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}
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next.lock.acquire_no_ipl();
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next.lock.release_no_ipl();
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do_switch(cpu, cur, next);
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// cur.lock dropped
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}
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/// Called every time slice in DPC context.
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pub fn clock(_: *ke.Dpc, _: ?*anyopaque) void {
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const cpu = percpu.local();
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std.debug.assert(ki.ipl.current() == .Dispatch);
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const curtd = cpu.current_thread orelse return;
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curtd.lock.acquire_no_ipl();
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defer curtd.lock.release_no_ipl();
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cpu.queues_lock.acquire_no_ipl();
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defer cpu.queues_lock.release_no_ipl();
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// Advance the insert index every tick, while keeping a separation of 1 with runidx.
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// This ensures fairness.
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if (cpu.runidx == cpu.insidx) {
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cpu.insidx = (cpu.insidx + 1) % runqueues_n;
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}
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if (curtd.base_priority_class() == .Batch) {
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curtd.run_time += config.sched_timeslice;
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clamp_time(curtd);
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recompute_priority(curtd);
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}
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if (cpu.next_thread != null) {
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// Another thread was already selected for preemption.
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return;
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}
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// Pick a new thread to run.
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const newtd = select_thread(curtd, cpu, false);
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// Ensure the timer gets reloaded.
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cpu.start_timer = true;
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cpu.next_thread = newtd;
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}
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/// Enqueue a thread.
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pub fn enqueue(td: *ke.Thread) void {
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const ipl = td.lock.acquire();
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const cpu = pick_cpu(td);
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enqueue_on_cpu(cpu, td);
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td.lock.release(ipl);
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}
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/// Block the currently running thread.
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pub fn block() void {
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const ipl = ke.ipl.raise(.Dispatch);
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const td = percpu.local().current_thread.?;
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td.lock.acquire_no_ipl();
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block_locked(td);
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// td lock released
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ke.ipl.lower(ipl);
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}
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/// Block the currently running thread with its lock held.
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pub fn block_locked(curtd: *ke.Thread) void {
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curtd.state.store(.Blocked, .monotonic);
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curtd.sleep_start = ke.time.read_time();
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curtd.runq = null;
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yield(ke.cpu.current());
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}
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pub fn unblock_locked(td: *ke.Thread) void {
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std.debug.assert(td.lock.is_locked());
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std.debug.assert(td.state.load(.monotonic) == .Blocked);
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td.sleep_time = (ke.time.read_time() - td.sleep_start) / std.time.ns_per_ms;
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if (td.sleep_time >= config.sched_timeslice and td.base_priority_class() == .Batch) {
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// If we have slept for more than a tick, update interactivity.
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clamp_time(td);
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recompute_priority(td);
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}
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// Enqueue the thread
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const cpu = pick_cpu(td);
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enqueue_on_cpu(cpu, td);
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}
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/// Unblock a thread.
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pub fn unblock(td: *ke.Thread) void {
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const ipl = td.lock.acquire();
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unblock_locked(td);
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td.lock.release(ipl);
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}
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pub fn update_priority_locked(td: *ke.Thread, new_prio: u8) void {
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std.debug.assert(td.lock.is_locked());
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const old_prio = td.priority;
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td.priority = new_prio;
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const c = td.cpu orelse return;
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const cpu = percpu.remote(c);
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cpu.queues_lock.acquire_no_ipl();
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defer cpu.queues_lock.release_no_ipl();
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const state = td.state.load(.monotonic);
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if (state == .Ready) {
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// Remove it from its queue and add it back.
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remove_from_queue(cpu, td);
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insert_in_queue(cpu, td, false);
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}
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if (state == .Running) {
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std.debug.assert(td.last_cpu == c);
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cpu.current_thread_prio.store(new_prio, .monotonic);
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// Do nothing else on promotion.
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if (new_prio >= old_prio) return;
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// Demotion: try to preempt the thread if possible.
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if (cpu.next_thread != null) return;
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// Only try picking from the realtime queue as batch threads don't preempt each other.
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const next = pick_realtime_thread(cpu, new_prio + 1, false) orelse return;
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_ = cpu.load.fetchSub(1, .monotonic);
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cpu.next_thread = next;
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cpu.preemption_reason = .HigherPriority;
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ki.ipl.set_softint_pending(c, .Dispatch);
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if (c != ke.cpu.current()) {
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ki.impl.send_resched_ipi(c);
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}
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}
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// XXX: handle selected threads?
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}
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export const sched_percpu_init linksection(r.percpu_init) = &init_cpu;
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/// Initialize a CPU for use by the scheduler.
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fn init_cpu() linksection(r.init) callconv(.c) void {
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var cpu = percpu.local();
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cpu.* = .{
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.insidx = 0,
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.runidx = 0,
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.calendar_queue = .{ .status = 0, .queues = undefined },
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.realtime_queue = .{ .status = 0, .queues = undefined },
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.queues_lock = .init(),
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.idle_queue = undefined,
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.steal_work = false,
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.load = .init(0),
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.current_thread_prio = .init(0),
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.resched_dpc = .init(ki.sched.clock),
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.resched_timer = undefined,
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.start_timer = false,
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.preemption_reason = .None,
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.current_thread = null,
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.idle_thread = null,
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.next_thread = null,
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};
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cpu.resched_timer.init();
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cpu.idle_queue.init();
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for (0..runqueues_n) |i| {
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cpu.calendar_queue.queues[i].init();
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}
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for (0..runqueues_n) |i| {
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cpu.realtime_queue.queues[i].init();
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}
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}
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/// Called on CPU 0 to initialize load balancing mechanisms.
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pub fn late_init() linksection(r.init) void {
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balance_timer.init();
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ke.timer.set(&balance_timer, balance_interval * std.time.ns_per_ms, &balance_dpc);
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}
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fn calendar_queue_increment(cpu: *PerCpu) void {
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cpu.runidx = (cpu.runidx + 1) % runqueues_n;
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// Ensure insidx is always one ahead of runidx
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if (cpu.runidx == cpu.insidx) {
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cpu.insidx = (cpu.insidx + 1) % runqueues_n;
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}
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}
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fn pick_realtime_thread(cpu: *PerCpu, minprio: u8, migrate: bool) ?*ke.Thread {
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std.debug.assert(cpu.queues_lock.is_locked());
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const runq = &cpu.realtime_queue;
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if (runq.status == 0) return null;
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// Search higher priority queues first.
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var i: usize = ke.Thread.Priority.max;
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qloop: while (i >= minprio and i > 0) : (i -= 1) {
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const bit = (@as(u64, 1) << @intCast(i));
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if (runq.status & bit == 0) {
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// Queue is empty.
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continue;
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}
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const curr_queue = &runq.queues[i];
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std.debug.assert(!curr_queue.is_empty());
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// Get the first thread of the queue.
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var td: *ke.Thread = @fieldParentPtr("runq_link", curr_queue.first());
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td.state.store(.Selected, .monotonic);
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if (migrate) {
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// Find the first thread that is not pinned.
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while (td.pinned) {
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const entry = td.runq_link.next;
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// Every thread is pinned, go through another queue
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if (entry == &curr_queue.head) continue :qloop;
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td = @fieldParentPtr("runq_link", entry);
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}
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}
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// Remove it from the queue.
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td.runq_link.remove();
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if (curr_queue.is_empty()) {
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// Queue is now empty, clear its bit.
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runq.status &= ~bit;
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}
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return td;
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}
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return null;
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}
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fn pick_batch_thread(cpu: *PerCpu, migrate: bool) ?*ke.Thread {
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std.debug.assert(cpu.queues_lock.is_locked());
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const runq = &cpu.calendar_queue;
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if (runq.status == 0) return null;
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// Search all queues, starting from runidx.
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var i: usize = cpu.runidx;
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var cnt: usize = 0;
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qloop: while (cnt < runqueues_n) : ({
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i = (i + 1) % runqueues_n;
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cnt += 1;
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}) {
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const bit = (@as(u64, 1) << @intCast(i));
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if (runq.status & bit == 0) {
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// Queue is empty.
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continue;
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}
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const curr_queue = &runq.queues[i];
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std.debug.assert(!curr_queue.is_empty());
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// Get the first thread of the queue.
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var td: *ke.Thread = @fieldParentPtr("runq_link", curr_queue.first());
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td.state.store(.Selected, .monotonic);
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if (migrate) {
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// Find the first thread that is not pinned.
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while (td.pinned) {
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const entry = td.runq_link.next;
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// Every thread is pinned, go through another queue
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if (entry == &curr_queue.head) continue :qloop;
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td = @fieldParentPtr("runq_link", entry);
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}
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}
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// Remove it from the queue.
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td.runq_link.remove();
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if (curr_queue.is_empty()) {
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// Queue is now empty, clear its bit and increment runidx.
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runq.status &= ~bit;
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if (!migrate) {
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calendar_queue_increment(cpu);
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}
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}
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return td;
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}
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return null;
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}
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fn pick_idle_thread(cpu: *PerCpu, migrate: bool) ?*ke.Thread {
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std.debug.assert(cpu.queues_lock.is_locked());
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if (cpu.idle_queue.is_empty()) return null;
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// Just get the first thread from the queue.
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const td: *ke.Thread = @fieldParentPtr("runq_link", cpu.idle_queue.first());
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if (migrate and td.pinned) {
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return null;
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}
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td.state.store(.Selected, .monotonic);
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// We can safely remove it.
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td.runq_link.remove();
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return td;
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}
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fn insert_in_list(list: *rtl.List, link: *rtl.List.Entry, head: bool) void {
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if (head) list.insert_head(link) else list.insert_tail(link);
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}
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|
|
// Insert a thread into its respective queue.
|
|
fn insert_in_queue(cpu: *PerCpu, td: *ke.Thread, head: bool) void {
|
|
std.debug.assert(cpu.queues_lock.is_locked());
|
|
|
|
td.cpu = null;
|
|
|
|
if (td.priority_class() == .Realtime or td.is_interactive()) {
|
|
// Insert in realtime queue.
|
|
cpu.realtime_queue.status |=
|
|
(@as(u64, 1) << @intCast(td.priority));
|
|
|
|
insert_in_list(&cpu.realtime_queue.queues[td.priority], &td.runq_link, head);
|
|
td.runq = &cpu.realtime_queue;
|
|
td.runq_idx = @intCast(td.priority);
|
|
} else if (td.priority_class() == .Batch) {
|
|
// Insert in calendar queue.
|
|
// The insertion index is determined by insidx and the the priority of the thread,
|
|
// higher priority threads will be put closer to insidx, which ensures that they are ran more frequently.
|
|
const idx = (cpu.insidx + (ke.Thread.Priority.high_batch - td.priority)) % runqueues_n;
|
|
|
|
cpu.calendar_queue.status |= (@as(u64, 1) << @intCast(idx));
|
|
|
|
insert_in_list(&cpu.calendar_queue.queues[idx], &td.runq_link, head);
|
|
td.runq = &cpu.calendar_queue;
|
|
td.runq_idx = @intCast(idx);
|
|
} else {
|
|
// Insert in idle queue.
|
|
insert_in_list(&cpu.idle_queue, &td.runq_link, head);
|
|
td.runq = null;
|
|
td.runq_idx = 0;
|
|
}
|
|
|
|
td.state.store(.Ready, .monotonic);
|
|
_ = cpu.load.fetchAdd(1, .monotonic);
|
|
}
|
|
|
|
// Remove a thread from a queue.
|
|
fn remove_from_queue(cpu: *PerCpu, td: *ke.Thread) void {
|
|
std.debug.assert(td.lock.is_locked());
|
|
std.debug.assert(cpu.queues_lock.is_locked());
|
|
|
|
// Decrease load.
|
|
_ = cpu.load.fetchSub(1, .monotonic);
|
|
|
|
// Remove the thread from its queue.
|
|
td.runq_link.remove();
|
|
|
|
if (td.runq) |rq| {
|
|
if (rq.queues[td.runq_idx].is_empty()) {
|
|
// Clear the bit.
|
|
rq.status &= ~(@as(u64, 1) << @intCast(td.runq_idx));
|
|
}
|
|
}
|
|
}
|
|
|
|
// Update recent history for a thread.
|
|
fn clamp_time(td: *ke.Thread) void {
|
|
const max = 5 * std.time.ms_per_s;
|
|
const sum = td.run_time + td.sleep_time;
|
|
|
|
if (sum < max) return;
|
|
|
|
if (sum > max * 2) {
|
|
// History is way out of range (>10s), reset it.
|
|
// Preserve the dominant side to avoid flipping interactivity classification.
|
|
if (td.run_time > td.sleep_time) {
|
|
td.run_time = max;
|
|
td.sleep_time = 1;
|
|
} else {
|
|
td.sleep_time = max;
|
|
td.run_time = 1;
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
if (sum > ((max / 5) * 6)) {
|
|
// History is moderately out of range (>6s), halve both values.
|
|
// Keeps the sleep/run ratio intact while pulling the sum back in range.
|
|
td.run_time /= 2;
|
|
td.sleep_time /= 2;
|
|
return;
|
|
}
|
|
|
|
// History is slightly out of range (5s-6s), 20% decay.
|
|
// Gradually ages out old history without disturbing the ratio.
|
|
td.run_time = (td.run_time / 5) * 4;
|
|
td.sleep_time = (td.sleep_time / 5) * 4;
|
|
}
|
|
|
|
// Compute the interactivity score for a thread.
|
|
fn interactive_score(td: *ke.Thread) usize {
|
|
var div: usize = undefined;
|
|
var score: usize = undefined;
|
|
|
|
// Calculate the interactivity penalty.
|
|
if (td.sleep_time > td.run_time) {
|
|
div = @max(1, td.sleep_time / scaling_factor);
|
|
score = td.run_time / div;
|
|
} else if (td.run_time > td.sleep_time) {
|
|
div = @max(1, td.run_time / scaling_factor);
|
|
score = (scaling_factor + scaling_factor - (td.sleep_time / div));
|
|
} else if (td.run_time != 0) {
|
|
score = scaling_factor;
|
|
} else return 0;
|
|
|
|
// Add niceness values to the penalty, this makes it easier for threads with
|
|
// lower nice values (higher priority) to be considered interactive.
|
|
var signed_score: isize = @intCast(score);
|
|
signed_score += td.nice;
|
|
score = @intCast(signed_score);
|
|
|
|
return score;
|
|
}
|
|
|
|
// Recompute the base priority for a thread from interactivity and nice.
|
|
fn recompute_priority(td: *ke.Thread) void {
|
|
|
|
// Priority is computed only for time-shared (batch) thread based on
|
|
// interactivity and nice. If the thread is determined interactive, it is
|
|
// effectively promoted to real-time with a lower priority than actual
|
|
// real-time threads. If the thread is determined non-interactive,
|
|
// priority is calculated based on recent CPU usage and nice.
|
|
const score = interactive_score(td);
|
|
|
|
const base: u8 = if (score < interactivity_threshold)
|
|
// Choose a priority based on score, the lower the score,
|
|
// the higher the priority it will be.
|
|
// This is a simple formula I came up with that is probably good enough.
|
|
@intCast(ke.Thread.Priority.low_interactive + ((interactivity_threshold - score) / 2))
|
|
else blk: {
|
|
// Thread is not interactive, compute priority from recent CPU usage.
|
|
// cpu_pri_off is the fraction of the history window spent running,
|
|
// scaled to [0, batch_range). A thread that spent all its time running
|
|
// gets cpu_pri_off = batch_range - 1 (lowest priority).
|
|
// A thread that barely ran gets cpu_pri_off = 0 (highest batch priority).
|
|
// This is a pretty straightforward formula, which /should/ be good enough.
|
|
const cpu_range = ke.Thread.Priority.batch_range;
|
|
const window = if (td.run_time + td.sleep_time == 0) @as(u64, 1) else td.run_time + td.sleep_time;
|
|
const cpu_pri_off: u8 = @intCast((td.run_time * (cpu_range - 1)) / window);
|
|
|
|
// nice offset: negative nice increases priority value, positive decreases it.
|
|
// Clamped to half the range to avoid pushing priority out of bounds before clamping.
|
|
const nice_off = std.math.clamp(
|
|
-@as(i32, td.nice),
|
|
-@as(i32, cpu_range / 2),
|
|
@as(i32, cpu_range / 2),
|
|
);
|
|
|
|
const raw = @as(i32, ke.Thread.Priority.low_batch) +
|
|
@as(i32, cpu_pri_off) +
|
|
nice_off;
|
|
|
|
break :blk @intCast(std.math.clamp(
|
|
raw,
|
|
ke.Thread.Priority.low_batch,
|
|
ke.Thread.Priority.high_batch,
|
|
));
|
|
};
|
|
|
|
td.base_priority = base;
|
|
td.priority = td.effective_priority();
|
|
}
|
|
|
|
// Return whether or not a thread with given priority and interactivity should get preempted by `td`.
|
|
fn should_prio_preempt(td: *ke.Thread, other_prio: u8) bool {
|
|
const class = ke.Thread.Priority.class_from_prio(other_prio);
|
|
|
|
if (class == .Idle) {
|
|
return true;
|
|
}
|
|
|
|
if (class == .Batch and td.is_interactive() and other_prio < ke.Thread.Priority.low_interactive) {
|
|
// Interactive threads always preempt batch non-interactive ones.
|
|
return true;
|
|
}
|
|
|
|
// Preempt if the priority exceeds the preemption threshold (i.e the thread is real-time)
|
|
// or if the thread is interactive.
|
|
// Interactive threads may still preempt each other based on interactivity.
|
|
if ((td.priority >= preempt_threshold or td.is_interactive()) and td.priority > other_prio) {
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
// Return whether or not `td` should preempt `cur`.
|
|
// This is called with the current CPU's queue lock held.
|
|
fn should_preempt(td: *ke.Thread, cur: *ke.Thread) bool {
|
|
return should_prio_preempt(td, cur.priority);
|
|
}
|
|
|
|
// Return whether or not `td` should preempt the thread running on `cpu`.
|
|
// This is done in a lock-free manner.
|
|
fn should_preempt_cpu(td: *ke.Thread, cpu: *PerCpu) bool {
|
|
const prio = cpu.current_thread_prio.load(.monotonic);
|
|
return should_prio_preempt(td, prio);
|
|
}
|
|
|
|
// Enqueue a thread on a CPU.
|
|
fn enqueue_on_cpu(c: u32, td: *ke.Thread) void {
|
|
std.debug.assert(td.lock.is_locked());
|
|
|
|
const cpu = percpu.remote(c);
|
|
cpu.queues_lock.acquire_no_ipl();
|
|
|
|
defer cpu.queues_lock.release_no_ipl();
|
|
|
|
if (cpu.current_thread == null or should_preempt(td, cpu.current_thread.?)) {
|
|
// We can preempt the current thread, first check whether or not there
|
|
// is already a next thread selected, and if we can preempt it.
|
|
|
|
const next = cpu.next_thread;
|
|
var can_preempt = true;
|
|
|
|
if (next) |n| {
|
|
if (should_preempt(td, n)) {
|
|
// This thread can preempt the next thread,
|
|
// put the next thread back into a queue as the first element.
|
|
insert_in_queue(cpu, n, true);
|
|
n.cpu = c;
|
|
} else {
|
|
// The next thread is higher priority, we can't preempt it.
|
|
can_preempt = false;
|
|
}
|
|
}
|
|
|
|
if (can_preempt) {
|
|
// Preempt the CPU.
|
|
cpu.next_thread = td;
|
|
cpu.preemption_reason = .HigherPriority;
|
|
td.cpu = c;
|
|
|
|
ki.ipl.set_softint_pending(c, .Dispatch);
|
|
|
|
if (c != ke.cpu.current()) {
|
|
// Send an IPI.
|
|
ki.impl.send_resched_ipi(c);
|
|
}
|
|
|
|
// queues_lock dropped
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Normal enqueue path.
|
|
// Add the thread to its appropriate queue.
|
|
insert_in_queue(cpu, td, false);
|
|
|
|
td.cpu = c;
|
|
|
|
if (cpu.resched_timer.state.load(.monotonic) == .Stopped) {
|
|
cpu.start_timer = true;
|
|
ki.ipl.set_softint_pending(c, .Dispatch);
|
|
}
|
|
|
|
// queues_lock dropped
|
|
}
|
|
|
|
// Find a suitable CPU to run the thread.
|
|
fn pick_cpu(td: *ke.Thread) u32 {
|
|
// CPU selection policy in order:
|
|
// 1. Pick the last CPU the thread ran on if it would run immediately or if it's pinned.
|
|
// 2. Pick the least loaded CPU on which the thread can run immediately.
|
|
// 3. Pick the least loaded CPU overall.
|
|
|
|
if (td.last_cpu) |cpu| {
|
|
const sched_cpu = percpu.remote(cpu);
|
|
if (should_preempt_cpu(td, sched_cpu) or td.pinned) return cpu;
|
|
}
|
|
|
|
// Check all CPUs, keeping track of the least loaded one overall and the least loaded preemptible one.
|
|
var least: ?u32 = null;
|
|
var least_preempt: ?u32 = null;
|
|
|
|
for (0..ke.ncpus) |i| {
|
|
const cpu: u32 = @truncate(i);
|
|
const data = percpu.remote(cpu);
|
|
|
|
if (least == null or data.load.load(.monotonic) < percpu.remote(least.?).load.load(.monotonic)) {
|
|
least = cpu;
|
|
}
|
|
|
|
if (should_preempt_cpu(td, data)) {
|
|
if (least_preempt == null or data.load.load(.monotonic) < percpu.remote(least_preempt.?).load.load(.monotonic)) {
|
|
least_preempt = cpu;
|
|
}
|
|
}
|
|
}
|
|
|
|
// If we found a preemptible CPU, pick that one. Otherwise pick the least loaded one.
|
|
return least_preempt orelse least.?;
|
|
}
|
|
|
|
// Find a thread to preempt `cur` with.
|
|
fn select_thread(cur: ?*ke.Thread, cpu: *PerCpu, migrate: bool) ?*ke.Thread {
|
|
// First try to pick from the realtime queues.
|
|
if (pick_realtime_thread(cpu, if (cur) |c| c.priority else 0, migrate)) |td| {
|
|
_ = cpu.load.fetchSub(1, .monotonic);
|
|
return td;
|
|
}
|
|
|
|
// Nothing lower can preempt this thread.
|
|
if (cur != null and (cur.?.priority_class() == .Realtime or cur.?.is_interactive())) {
|
|
return null;
|
|
}
|
|
|
|
// Then try picking a batch thread.
|
|
if (pick_batch_thread(cpu, migrate)) |td| {
|
|
_ = cpu.load.fetchSub(1, .monotonic);
|
|
return td;
|
|
}
|
|
|
|
if (cur != null and cur.?.priority_class() == .Idle) {
|
|
// Idle threads don't preempt each other
|
|
return null;
|
|
}
|
|
|
|
// Finally try picking from the idle queue.
|
|
if (pick_idle_thread(cpu, migrate)) |td| {
|
|
_ = cpu.load.fetchSub(1, .monotonic);
|
|
return td;
|
|
}
|
|
|
|
// Nothing to run.
|
|
return null;
|
|
}
|
|
|
|
// Execute a context switch on `cpu`.
|
|
fn do_switch(cpu: *PerCpu, cur: *ke.Thread, next: *ke.Thread) void {
|
|
next.state.store(.Running, .monotonic);
|
|
cpu.current_thread = next;
|
|
next.last_cpu = ke.cpu.current();
|
|
|
|
// Stash thread status.
|
|
cpu.current_thread_prio.store(next.priority, .monotonic);
|
|
|
|
// Do machine-dependent switch.
|
|
cur.context.switch_to(&next.context);
|
|
}
|
|
|
|
// Yield on `cpu`
|
|
fn yield(cpu: u32) void {
|
|
const sched_cpu = percpu.remote(cpu);
|
|
|
|
sched_cpu.queues_lock.acquire_no_ipl();
|
|
|
|
const cur = sched_cpu.current_thread;
|
|
var next = sched_cpu.next_thread;
|
|
|
|
if (next != null) {
|
|
sched_cpu.next_thread = null;
|
|
} else {
|
|
// Pick a new thread to run.
|
|
next = select_thread(null, sched_cpu, false);
|
|
}
|
|
|
|
if (next == null) {
|
|
// Nothing to run, go idle.
|
|
next = sched_cpu.idle_thread;
|
|
sched_cpu.steal_work = true;
|
|
}
|
|
|
|
sched_cpu.queues_lock.release_no_ipl();
|
|
|
|
if (next != null and cur.? != next.?) {
|
|
// Switch into the thread. Take its lock here to ensure it is not still on its stack.
|
|
next.?.lock.acquire_no_ipl();
|
|
next.?.lock.release_no_ipl();
|
|
|
|
do_switch(sched_cpu, cur.?, next.?);
|
|
} else {
|
|
cur.?.lock.release_no_ipl();
|
|
}
|
|
|
|
// cur lock dropped
|
|
}
|
|
|
|
fn find_most_loaded(exclude: ?*ke.CpuMask) ?u32 {
|
|
var most: ?u32 = null;
|
|
var most_load: usize = 0;
|
|
var equal = true;
|
|
|
|
for (0..ke.ncpus) |i| {
|
|
if (exclude) |mask| {
|
|
if (mask.get(i)) {
|
|
continue;
|
|
}
|
|
}
|
|
|
|
const cpu = percpu.remote(@truncate(i));
|
|
const load = cpu.load.load(.monotonic);
|
|
|
|
if (most == null) {
|
|
most = @truncate(i);
|
|
most_load = load;
|
|
} else if (load > most_load) {
|
|
most = @truncate(i);
|
|
most_load = load;
|
|
equal = false;
|
|
} else if (load < most_load) {
|
|
equal = false;
|
|
}
|
|
}
|
|
|
|
if (equal) {
|
|
// All CPUs have the same load, return null to indicate this.
|
|
return null;
|
|
}
|
|
|
|
return most;
|
|
}
|
|
|
|
fn find_least_loaded(exclude: ?*ke.CpuMask) ?u32 {
|
|
var least: ?u32 = null;
|
|
var least_load: usize = 0;
|
|
var equal = true;
|
|
|
|
for (0..ke.ncpus) |i| {
|
|
if (exclude) |mask| {
|
|
if (mask.get(i)) {
|
|
continue;
|
|
}
|
|
}
|
|
|
|
const cpu = percpu.remote(@truncate(i));
|
|
const load = cpu.load.load(.monotonic);
|
|
|
|
if (least == null) {
|
|
least = @truncate(i);
|
|
least_load = load;
|
|
} else if (load < least_load) {
|
|
least = @truncate(i);
|
|
least_load = load;
|
|
equal = false;
|
|
} else if (load > least_load) {
|
|
equal = false;
|
|
}
|
|
}
|
|
|
|
if (equal) {
|
|
// All CPUs have the same load, return null to indicate this.
|
|
return null;
|
|
}
|
|
|
|
return least;
|
|
}
|
|
|
|
fn steal_thread_from_cpu(cpu: *PerCpu) ?*ke.Thread {
|
|
cpu.queues_lock.acquire_no_ipl();
|
|
|
|
const td = select_thread(null, cpu, true);
|
|
|
|
cpu.queues_lock.release_no_ipl();
|
|
|
|
return td;
|
|
}
|
|
|
|
fn steal_work(cpu: u32) ?*ke.Thread {
|
|
const most = find_most_loaded(null);
|
|
|
|
if (most == cpu) {
|
|
// We're the most loaded CPU, nothing to steal.
|
|
return null;
|
|
}
|
|
|
|
if (most) |other| {
|
|
const sched_other = percpu.remote(other);
|
|
if (sched_other.load.load(.monotonic) < steal_threshold) {
|
|
return null;
|
|
}
|
|
|
|
return steal_thread_from_cpu(sched_other);
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
/// Idle loop for a CPU. Must be set up in the idle thread.
|
|
pub fn idle(_: ?*anyopaque) noreturn {
|
|
while (true) {
|
|
const cpu = percpu.local();
|
|
const cpu_id = ke.cpu.current();
|
|
|
|
if (cpu.steal_work) {
|
|
// When first going idle, try stealing work from the most loaded CPU.
|
|
cpu.steal_work = false;
|
|
|
|
const ipl = ke.ipl.raise(.Dispatch);
|
|
|
|
// Steal a thread.
|
|
if (steal_work(cpu_id)) |td| {
|
|
// Enqueue it on this CPU.
|
|
td.lock.acquire_no_ipl();
|
|
enqueue_on_cpu(cpu_id, td);
|
|
td.lock.release_no_ipl();
|
|
}
|
|
|
|
ke.ipl.lower(ipl);
|
|
}
|
|
|
|
std.atomic.spinLoopHint();
|
|
}
|
|
}
|
|
|
|
/// Called every second to balance work between CPUs on CPU0.
|
|
/// Takes a thread from the most loaded CPU and puts it on the least loaded one.
|
|
fn balance(_: *ke.Dpc, _: ?*anyopaque) void {
|
|
var high_mask = ke.CpuMask.init(false);
|
|
var low_mask: ke.CpuMask = undefined;
|
|
|
|
while (true) {
|
|
const high = find_most_loaded(&high_mask);
|
|
|
|
if (high == null or percpu.remote(high.?).load.load(.monotonic) == 0) {
|
|
// No highest loaded CPU.
|
|
break;
|
|
}
|
|
|
|
// Don't steal from this CPU again.
|
|
high_mask.set(high.?);
|
|
low_mask = high_mask;
|
|
|
|
if (high_mask.is_all(true)) {
|
|
// All CPUs are masked, nothing to steal.
|
|
break;
|
|
}
|
|
|
|
const low = find_least_loaded(&low_mask);
|
|
|
|
if (low == null) {
|
|
// No lowest loaded CPU.
|
|
break;
|
|
}
|
|
|
|
// Steal a thread from the high CPU and put it on the low CPU.
|
|
const sched_high = percpu.remote(high.?);
|
|
const td = steal_thread_from_cpu(sched_high);
|
|
|
|
if (td) |thread| {
|
|
thread.lock.acquire_no_ipl();
|
|
enqueue_on_cpu(low.?, thread);
|
|
thread.lock.release_no_ipl();
|
|
}
|
|
|
|
// Don't shuffle threads around.
|
|
high_mask.set(low.?);
|
|
}
|
|
|
|
const offset = lcg.next() % balance_interval;
|
|
const ms = (balance_interval) + offset;
|
|
|
|
ke.timer.set(&balance_timer, ms * std.time.ns_per_ms, &balance_dpc);
|
|
}
|