mirror of
https://github.com/rdmsr/zag.git
synced 2026-10-27 13:58:20 +00:00
322 lines
8.0 KiB
Zig
322 lines
8.0 KiB
Zig
//! Fireworks test ported from the Boron operating system.
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const std = @import("std");
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const r = @import("root");
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const ke = r.ke;
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const mm = r.mm;
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const ps = r.ps;
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const bv = r.bv;
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var pixel_buffer: [*]u8 = undefined;
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var fb_width: usize = 0;
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var fb_height: usize = 0;
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var fb_pitch: usize = 0;
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var fb_bpp: usize = 0;
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var inited = std.atomic.Value(bool).init(false);
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var particle_count = std.atomic.Value(usize).init(0);
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const background_color = 0x09090F;
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fn fill_screen(color: u32) void {
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const buf = @as([*]u32, @ptrCast(@alignCast(&pixel_buffer)));
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for (0..fb_height) |y| {
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for (0..fb_width) |x| {
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const pixel_offset = y * fb_pitch + x * fb_bpp;
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buf[pixel_offset] = color;
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}
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}
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}
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fn plot_pixel(x: i64, y: i64, color: u32) void {
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if (x >= fb_width or y >= fb_height or x < 0 or y < 0) return;
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const y_u: u64 = @intCast(y);
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const x_u: u64 = @intCast(x);
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const pixel_offset = y_u * fb_pitch + x_u * fb_bpp;
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@as(*u32, @ptrCast(@alignCast(&pixel_buffer[pixel_offset]))).* = color;
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}
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fn rand_tsc_based() u32 {
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const tsc = ke.time.read_time().value;
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const lo: u32 = @truncate(tsc);
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const hi: u32 = @truncate(tsc >> 32);
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return lo ^ hi;
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}
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var rand_gen: u32 = 0x9521af17;
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fn rand() i64 {
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rand_gen +%= 0xe120fc15;
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var tmp: u64 = @as(u64, rand_gen) *% 0x4a39b70d;
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const m1: u32 = @truncate((tmp >> 32) ^ tmp);
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tmp = @as(u64, m1) *% 0x12fad5c9;
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return @as(u32, @truncate((tmp >> 32) ^ tmp));
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}
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const fixed_point_shift = 16;
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fn fp_to_int(fp: i64) i64 {
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return fp >> fixed_point_shift;
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}
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fn int_to_fp(i: i64) i64 {
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return i << fixed_point_shift;
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}
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fn mul_fp_fp(a: i64, b: i64) i64 {
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return (a * b) >> fixed_point_shift;
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}
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fn rand_fp() i64 {
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return rand() & 0xFFFF;
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}
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fn rand_fp_sign() i64 {
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const v = rand();
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const m = -((v >> 16) & 1);
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return ((v & 0xFFFF) ^ m) - m;
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}
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fn sin(angle: i64) i64 {
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const x: i32 = @as(i16, @truncate(angle));
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const mask = x >> 31;
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const ax = (x ^ mask) - mask;
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return (x * (32768 - ax)) >> 12;
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}
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fn cos(angle: i64) i64 {
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return sin(angle + 16384);
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}
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const FireworkData = struct {
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x: i64,
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y: i64,
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color: u32,
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act_x: i64,
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act_y: i64,
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vel_x: i64,
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vel_y: i64,
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explosion_range: i32,
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expire_in: i64,
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i: u32,
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sleep_start: u64,
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};
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fn get_random_color() u32 {
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return @intCast((rand() + 0x808080) & 0xFFFFFF);
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}
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fn sleep(ms: usize, continuation: ?ke.Continuation) void {
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_ = ke.wait.wait_any(&.{}, "sleep", .{
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.timeout = .from(r.Milliseconds.init(ms)),
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.continuation = continuation,
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}) catch {
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return;
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};
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@panic("Not a timeout?");
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}
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const particle_delay = 16;
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var worst_delay = std.atomic.Value(u64).init(0);
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fn particle_continuation(param: ?*anyopaque) void {
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const data: *FireworkData = @ptrCast(@alignCast(param));
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const sleep_start = data.sleep_start;
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data.sleep_start = ke.time.read_time().value;
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const delay = ((data.sleep_start - sleep_start) / std.time.ns_per_us);
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const p_delay_us = std.time.us_per_ms * particle_delay;
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plot_pixel(@intCast(data.x), @intCast(data.y), background_color);
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if (delay > p_delay_us and delay > worst_delay.load(.monotonic)) {
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worst_delay.store(delay - p_delay_us, .monotonic);
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}
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data.i += particle_delay;
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if (data.i >= data.expire_in) {
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mm.zone.gpa.destroy(data);
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_ = particle_count.fetchSub(1, .monotonic);
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ps.thread.exit();
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}
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data.act_x += @divTrunc(data.vel_x * particle_delay, 1000);
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data.act_y += @divTrunc(data.vel_y * particle_delay, 1000);
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data.x = fp_to_int(data.act_x);
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data.y = fp_to_int(data.act_y);
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data.vel_y += @divTrunc(int_to_fp(10) * particle_delay, 1000);
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plot_pixel(@intCast(data.x), @intCast(data.y), data.color);
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sleep(particle_delay, .{
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.func = particle_continuation,
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.arg = data,
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});
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}
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fn particle(param: ?*anyopaque) void {
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const parent_data: *FireworkData = @ptrCast(@alignCast(param));
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const data = mm.zone.gpa.create(FireworkData) catch
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{
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// This will wait for free memory.
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unreachable;
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};
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data.* = std.mem.zeroes(FireworkData);
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_ = particle_count.fetchAdd(1, .monotonic);
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data.x = parent_data.x;
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data.y = parent_data.y;
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data.act_x = parent_data.act_x;
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data.act_y = parent_data.act_y;
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const explosion_range = parent_data.explosion_range;
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mm.zone.gpa.destroy(parent_data);
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const angle = rand();
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const speed = @max(rand_fp(), rand_fp());
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data.vel_x = mul_fp_fp(cos(angle), speed) * explosion_range;
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data.vel_y = mul_fp_fp(sin(angle), speed) * explosion_range;
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const expire_in = 2000 + (@rem(rand(), 1000));
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data.expire_in = expire_in;
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data.i = 0;
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data.color = get_random_color();
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plot_pixel(@intCast(data.x), @intCast(data.y), data.color);
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data.sleep_start = ke.time.read_time().value;
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sleep(particle_delay, .{
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.func = particle_continuation,
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.arg = data,
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});
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@panic("shouldn't happen");
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}
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fn spawn_particle(arg: ?*anyopaque) void {
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const t = ps.thread.create_kernel(
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.Default,
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.{ .func = &particle, .arg = arg },
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false,
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) catch @panic("OOM");
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ke.sched.enqueue(&t.kern);
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}
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fn spawn_explodeable() void {
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const t = ps.thread.create_kernel(
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.Default,
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.{ .func = &explodeable, .arg = null },
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false,
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) catch @panic("OOM");
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ke.sched.enqueue(&t.kern);
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}
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fn explodeable(_: ?*anyopaque) void {
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var data: FireworkData = undefined;
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const offset_x: i64 = @intCast(fb_width * 400 / 1024);
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data.x = @intCast(fb_width / 2);
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data.y = @intCast(fb_height - 1);
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data.act_x = int_to_fp(data.x);
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data.act_y = int_to_fp(data.y);
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data.vel_y = -int_to_fp(400 + @rem(rand(), 400));
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data.vel_x = offset_x * rand_fp_sign();
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data.color = get_random_color();
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data.explosion_range = @intCast(100 + (@rem(rand(), 100)));
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const expire_in = 500 + (@rem(rand(), 500));
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var t: i32 = 0;
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var i: i32 = 0;
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while (i < expire_in) {
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plot_pixel(data.x, data.y, data.color);
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const delay: i32 = @as(u8, 16) + @intFromBool(t != 0);
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sleep(@intCast(delay), null);
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i += delay;
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t += 1;
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if (t == 3)
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t = 0;
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plot_pixel(data.x, data.y, background_color);
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data.act_x += @divTrunc(data.vel_x * delay, 1000);
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data.act_y += @divTrunc(data.vel_y * delay, 1000);
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data.x = fp_to_int(data.act_x);
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data.y = fp_to_int(data.act_y);
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data.vel_y += @divTrunc(int_to_fp(10) * delay, 1000);
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}
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const part_count: usize = @intCast(@rem(rand(), 100) + 100);
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for (0..part_count) |_| {
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const param: *FireworkData = mm.zone.gpa.create(FireworkData) catch
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{
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// This will wait for free memory.
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unreachable;
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};
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param.* = data;
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spawn_particle(param);
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}
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ps.thread.exit();
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}
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fn spawning_loop(_: ?*anyopaque) void {
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const spawn_count: usize = @intCast(@rem(rand(), 20) + 1);
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for (0..spawn_count) |_| {
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spawn_explodeable();
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}
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std.log.info("async: {}, sync: {}, usable memory: {} KiB, {} stacks for {} particles {}us worst delay", .{
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mm.private.tlb.async_shootdowns.load(.monotonic),
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mm.private.tlb.sync_shootdowns.load(.monotonic),
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mm.private.phys.usable_memory.load(.monotonic) / 1024,
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ke.private.thread.stacks_count(),
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particle_count.load(.monotonic),
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worst_delay.load(.monotonic),
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});
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sleep(2000, .{ .func = spawning_loop, .arg = null });
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}
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pub fn start(param: ?*anyopaque) void {
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const boot_info: *r.BootInfo = @ptrCast(@alignCast(param));
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rand_gen ^= rand_tsc_based();
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bv.disable();
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if (boot_info.framebuffer) |fb| {
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fb_bpp = fb.bpp / 8;
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fb_pitch = fb.pitch;
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fb_width = fb.width;
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fb_height = fb.height;
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pixel_buffer = @ptrCast(
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@alignCast(@as(*anyopaque, @ptrFromInt(fb.address))),
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);
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}
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fill_screen(0x09090F);
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spawning_loop(null);
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}
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