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1412 lines
48 KiB
Zig
1412 lines
48 KiB
Zig
//! Slab allocator implementation with per-CPU object caching.
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//! Roughly based on XNU's zone allocator, which itself is based on FreeBSD's
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//! UMA. First described in Jeff Bonwick's "The Slab Allocator: An
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//! Object-Caching Kernel Memory Allocator" and "Magazines and Vmem: Extending
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//! the Slab Allocator to Many CPUs and Arbitrary Resources", both from Solaris.
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//!
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//! ## Structure
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//! ----------------
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//! The allocator is split in three layers:
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//! 1. Per-CPU layer
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//! 2. Zone depot layer
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//! 3. Slab layer
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//! Both (1) and (2) rely on so-called "magazines", an array of (constructed)
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//! objects that is either loaded in the CPU or sits in a *depot*, a collection
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//! of magazines. Each depot maintains full and empty magazine lists used to
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//! satisfy magazine allocation requests.
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//!
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//! ## Per-CPU layer
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//! ----------------
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//! Each CPU has an `alloc` and `free` magazine, where objects are allocated
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//! from and freed to, respectively. This separation avoids hysteresis and might
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//! prove useful in the future for safe memory reclamation mechanisms (see
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//! FreeBSD GUS or XNU SMR). When one side runs dry/full, the magazines may be
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//! swapped.
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//! Each CPU also has its own depot, from which it allocates and frees its
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//! magazines to first. If there is no magazine in the local depot, the magazine
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//! will be provided from the zone depot layer. We keep track of the size of the
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//! depot and grow or shrink it according to configured limits (by default
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//! 128 KiB of memory is allowed to be kept around for each CPU) and using a
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//! weighted moving average (WMA) based on the contention on the zone depot's
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//! lock; if contention is determined to be too high, the CPU's depot is grown
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//! as to avoid falling back onto the zone depot too much.
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//!
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//! ## Zone depot layer
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//! -------------------
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//! The zone depot layer serves as a fallback when no magazines are available in
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//! the per-CPU depot, its size is managed through a working-set size algorithm
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//! that uses the WMA of the minimum required magazines in an update window.
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//! Moving between the zone depot layer and the per-CPU layer is done in batches
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//! as to avoid overly holding the zone depot lock and satisfy the desired
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//! per-CPU depot size.
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//!
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//! ## Slab layer
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//! -------------
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//! The slab layer is the fallback when all previous layers failed. A slab
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//! represents a contiguous chunk of memory holding a fixed number of constructed
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//! objects, determined when the zone is created, and is allocated via the
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//! kernel's virtual memory allocator. Allocation in the slab is managed by a
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//! bitmap and slab metadata is retrieved through the `mm.Page` structure
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//! representing the page of allocated memory.
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//!
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//! ## Hardening features
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//! ---------------------
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//! Some basic hardening features are implemented in the allocator. Firstly,
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//! all allocations are done in a FIFO manner as to annoy attackers which might
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//! try exploiting double-free or use-after-free bugs (which shouldn't happen
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//! since I never write bugs :^)).
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//! For example, consider this use-after-free sequence in a LIFO allocator:
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//! 1. Dangling pointer to A (oops!)
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//! 2. free A
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//! 3. alloc B
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//! 4. The dangling pointer to A and B now point to the same address.
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//!
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//! For a double free scenario, an exploit would look like this:
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//! 1. free A
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//! 2. alloc B -> B points to the last freed address (A)
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//! 3. free A (oops!)
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//! 4. alloc C -> C points to the last freed address (A)
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//! 5. Both C and B now point to the same address.
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//!
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//! Doing things in a FIFO way makes things less predictable but might incur
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//! performance degradation as older elements may be colder in cache),so this
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//! policy can be disabled changing a Zone's reuse policy on creation.
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//! Additionally, heap poisoning can be enabled via a compile-time zonfig
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//! option, `slab_poison` will only poison objects (potentially detecting the
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//! use of uninitialized memory), and `slab_check_poison` will actively enforce
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//! that the poison data is still intact inside an object, detecting
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//! use-after-free bugs.
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//!
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//! ## Extra notes
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//! ---------------------
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//! With poisoning enabled, constructors run when an object is allocated and
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//! destructors run when it is freed. Without poisoning, constructors run once
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//! when the slab is created and destructors run when the slab is destroyed.
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const rtl = @import("rtl");
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const r = @import("root");
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const std = @import("std");
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const config = @import("config");
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const ke = r.ke;
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const mm = r.mm;
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const ex = r.ex;
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const mi = mm.private;
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/// Interval at which we do housekeeping (working set update, reaping, etc.)
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const update_interval_s = 15;
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const update_interval = std.time.ns_per_s * update_interval_s;
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var update_work_item: ex.WorkItem = undefined;
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/// Fixed point conversion for WMA computation.
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const wma_unit = 256;
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/// Default slab alignment.
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const slab_align = 8;
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/// Global count of zones.
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const zones_num = 32;
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/// Number of rounds in a magazine.
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const magazine_size = ke.Tunable(u8, 8, "mm.zone.mag_size");
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/// How much extra memory CPUs are allowed to keep around.
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const max_local_memory = ke.Tunable(u32, r.kib(128), "mm.zone.max_local_mem");
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/// Number of contentions allowed per second before the depot grows.
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const depot_grow_level = ke.Tunable(u32, 5 * wma_unit, "mm.zone.depot_grow_level");
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/// Number of contentions allowed per second before the depot shrinks.
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const depot_shrink_level = ke.Tunable(u32, wma_unit / 2, "mm.zone.depot_shrink_level");
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/// Number of excess magazines in a zone before they are trimmed.
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const excess_magazines = ke.Tunable(u32, 8, "mm.zone.excess_mags");
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/// Excess memory in a zone before magazines are trimmed.
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const excess_memory = ke.Tunable(u32, r.kib(16), "mm.zone.excess_mem");
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/// Every power-of-two-size from 8 to 2048 (inclusively).
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const generic_zones_num = 9;
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const generic_zone_names = [_][]const u8{
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"zone-8",
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"zone-16",
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"zone-32",
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"zone-64",
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"zone-128",
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"zone-256",
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"zone-512",
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"zone-1024",
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"zone-2048",
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};
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/// 1/8th of a page.
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const small_slab_size = 512;
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/// Generic zones for power-of-two sizes from 8 to 2048.
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var generic_zones: [generic_zones_num]Zone = undefined;
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var magazines_initialized = false;
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var all_zones: ?*Zone = null;
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var zone_list_lock: ke.Mutex = .init();
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var magazine_zone: Zone = undefined;
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var cpu_zone: Zone = undefined;
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const alloc_poison: u32 = 0xBADDC0DE;
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const free_poison: u32 = 0xDEADBEEF;
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const is_poison_enabled = config.slab_poison;
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const should_check_poison = config.slab_check_poison;
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/// A slab is a contiguous memory region that holds multiple objects of the same type.
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const Slab = struct {
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/// Linkage into a zone's list of slabs.
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link: rtl.List.Entry,
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/// Reference count indicating how many objects are in use.
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refcount: u16,
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capacity: u16,
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/// Base address of the slab + its color.
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base: usize,
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/// Color that was added to the base.
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color: u16,
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/// Round-robin cursor that is used to allocate objects from.
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/// This is used to avoid predictable heap behavior; an attacker
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/// will have more trouble exploiting double-free and use-after-free
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/// bugs (as if anyone would try exploiting this :p).
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alloc_rr: u16,
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pub fn bitmap(self: *Slab) [*]u64 {
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return @ptrFromInt(@intFromPtr(self) + @sizeOf(Slab));
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}
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pub fn bitmap_bytes(capacity: usize) usize {
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return std.mem.alignForward(usize, capacity, 64) / 8;
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}
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/// Allocates a free bit from the bitmap, returns the allocated bit.
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pub fn bitmap_alloc(self: *Slab) ?u16 {
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const bitmaps = std.mem.alignForward(usize, self.capacity, 64) / 64;
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const start_word = self.alloc_rr / 64;
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const start_bit = self.alloc_rr % 64;
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const low_mask: u64 = (@as(u64, 1) << @intCast(start_bit)) - 1;
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for (0..bitmaps) |i| {
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const word_idx = (start_word + i) % bitmaps;
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var chunk = self.bitmap()[word_idx];
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// Skip the bits behind the cursor on the first word we check.
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if (i == 0) chunk &= ~low_mask;
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if (chunk == 0) continue;
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return self.take_bit(word_idx, @ctz(chunk));
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}
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// Wrap around, check the bits behind the cursor that we skipped.
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const chunk = self.bitmap()[start_word] & low_mask;
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if (chunk != 0) return self.take_bit(start_word, @ctz(chunk));
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return null;
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}
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fn take_bit(self: *Slab, word_idx: usize, bit: anytype) u16 {
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self.bitmap()[word_idx] &= ~(@as(u64, 1) << @intCast(bit));
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const allocated: u16 = @intCast(word_idx * 64 + bit);
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self.alloc_rr = if (allocated + 1 >= self.capacity) 0 else allocated + 1;
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return allocated;
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}
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/// Free a bit to the bitmap.
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pub fn bitmap_free(self: *Slab, idx: usize) void {
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const bm = self.bitmap();
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bm[idx / 64] |= @as(u64, 1) << @intCast(idx % 64);
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}
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/// Check whether or not the slab is completely empty.
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pub fn bitmap_all_free(self: *Slab) bool {
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const full_words = self.capacity / 64;
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const bm = self.bitmap();
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for (0..full_words) |i| {
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if (bm[i] != std.math.maxInt(u64)) return false;
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}
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const rem = self.capacity % 64;
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if (rem > 0) {
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const mask = (@as(u64, 1) << @intCast(rem)) - 1;
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if (bm[full_words] & mask != mask) return false;
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}
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return true;
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}
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/// Return the appropriate slab size for a given chunk size.
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pub fn calc_slab_size(chunk_size: usize) usize {
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// Try increasing page multiples until waste is under 12.5%.
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var order: u5 = 0;
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while (order <= 8) : (order += 1) {
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const slab_size = @as(usize, mm.page_size) << order;
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const n_objs = slab_size / chunk_size;
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if (n_objs == 0) continue;
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const waste = slab_size - (n_objs * chunk_size);
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// Accept if waste < 1/8th of slab.
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if (waste * 8 <= slab_size) return slab_size;
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}
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// Fallback: just fit one object, rounded up to page boundary
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return std.mem.alignForward(usize, chunk_size, mm.page_size);
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}
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/// Calculates how many objects fit in a small slab page, accounting for the
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/// fact that the bitmap size grows with capacity (making this circular).
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/// We resolve the circular dependency by starting with an overestimate and
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/// shrinking until everything fits.
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pub fn calc_capacity(chunk_size: usize, alignment: usize, color: usize) usize {
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// Start with the largest possible capacity.
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var capacity = (mm.page_size - @sizeOf(Slab)) / chunk_size;
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// Shrink capacity until both the objects and the bitmap fit.
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// Each iteration we recalculate the bitmap size for the new capacity,
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// since a smaller capacity means a smaller bitmap, which may then fit.
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while (capacity > 0) : (capacity -= 1) {
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const objects_off =
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std.mem.alignForward(usize, @sizeOf(Slab) + Slab.bitmap_bytes(capacity), alignment) + color;
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if (objects_off + capacity * chunk_size <= mm.page_size) {
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break;
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}
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}
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return capacity;
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}
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};
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/// A magazine is a per-CPU cache of objects for a zone.
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const Magazine = struct {
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/// Next magazine in the list.
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next: ?*Magazine,
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/// Rounds follow in memory after the struct.
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pub fn rounds_ptr(self: *Magazine) [*]*anyopaque {
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return @ptrFromInt(@intFromPtr(self) + @sizeOf(Magazine));
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}
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};
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const MagazineList = struct {
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/// List of magazines.
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head: ?*Magazine,
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tail: ?*Magazine,
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/// Number of magazines.
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num: usize,
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/// Minimum since last update
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min: usize,
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/// Weighted moving average of `min`, scaled by `wma_unit`.
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wma: usize,
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};
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const ReusePolicy = enum {
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LIFO,
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FIFO,
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};
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const Depot = struct {
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empty_mags: MagazineList,
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full_mags: MagazineList,
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fn maglist_alloc(list: *MagazineList) ?*Magazine {
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const ret = list.head orelse return null;
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list.head = ret.next;
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if (list.head == null) list.tail = null;
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ret.next = null;
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return ret;
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}
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fn maglist_free(list: *MagazineList, mag: *Magazine, policy: ReusePolicy) void {
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mag.next = null;
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if (policy == .FIFO) {
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if (list.tail) |tail| {
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tail.next = mag;
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} else {
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list.head = mag;
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}
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list.tail = mag;
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} else {
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list.head = mag;
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}
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}
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fn alloc(maglist: *MagazineList) ?*Magazine {
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const ret = maglist_alloc(maglist);
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if (ret != null) {
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maglist.num -= 1;
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maglist.min = @min(maglist.min, maglist.num);
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}
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return ret;
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}
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fn free(mag: *Magazine, maglist: *MagazineList, policy: ReusePolicy) void {
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maglist_free(maglist, mag, policy);
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maglist.num += 1;
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}
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};
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/// Per-CPU state for a zone.
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const Cpu = struct {
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lock: ke.SpinLock,
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/// Magazine used for allocations.
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alloc: ?*Magazine,
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/// Magazine used for frees.
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free: ?*Magazine,
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/// Number of rounds in alloc magazine.
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alloc_rounds: usize,
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/// Number of rounds in free magazine.
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free_rounds: usize,
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/// Local per-CPU depot.
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depot: Depot,
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};
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pub const Page = extern struct {
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slab: *Slab,
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};
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inline fn fill_with_poison(ptr: *anyopaque, len: usize, pattern: u32) void {
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const bytes: [*]u8 = @ptrCast(ptr);
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var i: usize = 0;
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while (i + 4 <= len) : (i += 4) {
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std.mem.writeInt(u32, bytes[i..][0..4], pattern, .little);
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}
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if (i < len) {
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var tail: [4]u8 = undefined;
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std.mem.writeInt(u32, &tail, pattern, .little);
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var j: usize = 0;
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while (i < len) : ({
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i += 1;
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j += 1;
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}) bytes[i] = tail[j];
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}
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}
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inline fn check_poison(ptr: *anyopaque, len: usize, pattern: u32) bool {
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if (!should_check_poison) return true;
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const bytes: [*]const u8 = @ptrCast(ptr);
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var i: usize = 0;
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while (i + 4 <= len) : (i += 4) {
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if (std.mem.readInt(u32, bytes[i..][0..4], .little) != pattern) return false;
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}
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if (i < len) {
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var tail: [4]u8 = undefined;
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std.mem.writeInt(u32, &tail, pattern, .little);
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var j: usize = 0;
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while (i < len) : ({
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i += 1;
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j += 1;
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}) {
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if (bytes[i] != tail[j]) return false;
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}
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}
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return true;
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}
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inline fn wma_mix(old: usize, new: usize) usize {
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// Keep 75% of old sample and 25% of new.
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return (3 * old + new * wma_unit) / 4;
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}
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fn alloc_cpus() []rtl.CachePadded(Cpu) {
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const ptr = cpu_zone.alloc(.{}) catch @panic("failed to allocate zone CPU state");
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const raw: [*]rtl.CachePadded(Cpu) = @ptrCast(@alignCast(ptr));
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return raw[0..ke.ncpus];
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}
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pub const Zone = struct {
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/// Name used for debugging purposes.
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name: []const u8,
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/// Size of objects in this zone.
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obj_size: usize,
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/// Alignment of objects in this zone.
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alignment: u16,
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/// Size of a slab.
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slab_size: usize,
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/// Size of a chunk.
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chunk_size: usize,
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/// Offset for buf-to-bufctl conversion.
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offset: usize,
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/// Max color for slab coloring.
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max_color: u16,
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/// Current color for slab coloring.
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color: u16,
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/// Zone lock.
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lock: ke.Mutex,
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/// List of full slabs in this zone.
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full_slabs: rtl.List,
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/// List of partial slabs in this zone.
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partial_slabs: rtl.List,
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/// Linkage into the global zone list.
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next: ?*Zone,
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depot_lock: ke.QSpinLock,
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depot: Depot,
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/// Current contention rate, in contentions/second scaled by `wma_unit`.
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depot_contention_wma: usize,
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depot_contention_cur: usize,
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/// Size of the per-CPU depot.
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cpu_depot_size: usize,
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/// Maximum size of the per-CPU depot.
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cpu_depot_limit: usize,
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trim_depot: bool,
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/// Per-CPU state.
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cpus: []rtl.CachePadded(Cpu),
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ctor: ?*const fn (obj: *anyopaque) void,
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dtor: ?*const fn (obj: *anyopaque) void,
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use_magazines: bool,
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reuse_policy: ReusePolicy,
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const Self = @This();
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const InitOptions = struct {
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alignment: u16 = 0,
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ctor: ?*const fn (*anyopaque) void = null,
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dtor: ?*const fn (*anyopaque) void = null,
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magazines: bool = true,
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reuse_policy: ReusePolicy = .FIFO,
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};
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/// Initialize a zone.
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pub fn init(self: *Self, name: []const u8, size: usize, options: InitOptions) void {
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|
const obj_align = if (options.alignment == 0) slab_align else options.alignment;
|
|
const chunk_size = std.mem.alignForward(usize, size, obj_align);
|
|
|
|
const slab_size, const max_color = if (size <= small_slab_size) blk: {
|
|
const ss = mm.page_size;
|
|
break :blk .{ ss, @rem(ss - @sizeOf(Slab), chunk_size) };
|
|
} else blk: {
|
|
const ss = Slab.calc_slab_size(chunk_size);
|
|
break :blk .{ ss, @rem(ss, chunk_size) };
|
|
};
|
|
|
|
self.full_slabs.init();
|
|
self.partial_slabs.init();
|
|
|
|
self.name = name;
|
|
self.obj_size = size;
|
|
self.alignment = obj_align;
|
|
self.slab_size = slab_size;
|
|
self.chunk_size = chunk_size;
|
|
self.max_color = @intCast(max_color);
|
|
self.color = 0;
|
|
self.ctor = options.ctor;
|
|
self.dtor = options.dtor;
|
|
self.lock = .init();
|
|
self.use_magazines = options.magazines;
|
|
|
|
self.depot = std.mem.zeroes(Depot);
|
|
self.depot_contention_cur = 0;
|
|
self.depot_contention_wma = 0;
|
|
self.cpu_depot_size = 0;
|
|
self.cpu_depot_limit = max_local_memory.load() / (self.chunk_size * magazine_size.load());
|
|
self.trim_depot = false;
|
|
self.reuse_policy = options.reuse_policy;
|
|
|
|
zone_list_lock.acquire();
|
|
|
|
const prev = all_zones;
|
|
all_zones = self;
|
|
self.next = prev;
|
|
|
|
zone_list_lock.release();
|
|
|
|
if (!magazines_initialized) {
|
|
return;
|
|
}
|
|
|
|
self.cpus = alloc_cpus();
|
|
|
|
for (0..ke.ncpus) |i| {
|
|
self.cpus[i].value.lock = .init();
|
|
self.cpus[i].value.alloc = null;
|
|
self.cpus[i].value.free = null;
|
|
self.cpus[i].value.alloc_rounds = 0;
|
|
self.cpus[i].value.free_rounds = 0;
|
|
self.cpus[i].value.depot = std.mem.zeroes(Depot);
|
|
}
|
|
}
|
|
|
|
/// Allocate an object from the zone.
|
|
pub fn alloc(self: *Self, opts: struct { policy: mm.WaitPolicy = .WaitForMemory }) mm.Error!*anyopaque {
|
|
var buf: *anyopaque = undefined;
|
|
|
|
// Try grabbing an object from the magazine layer.
|
|
if (magazines_initialized and self.use_magazines) {
|
|
@branchHint(.likely);
|
|
|
|
const ipl = ke.ipl.raise(.Dispatch);
|
|
var cpu = &self.cpus[ke.cpu.current()].value;
|
|
cpu.lock.acquire_no_ipl();
|
|
defer cpu.lock.release(ipl);
|
|
|
|
while (true) {
|
|
if (cpu.alloc_rounds > 0) {
|
|
// Fast path: just pop from the alloc magazine.
|
|
cpu.alloc_rounds -= 1;
|
|
buf = cpu.alloc.?.rounds_ptr()[cpu.alloc_rounds];
|
|
|
|
if (is_poison_enabled) {
|
|
if (!check_poison(buf, self.obj_size, free_poison)) {
|
|
@panic("slab poison mismatch: object corrupted after free");
|
|
}
|
|
|
|
fill_with_poison(buf, self.obj_size, alloc_poison);
|
|
|
|
if (self.ctor) |ctor| {
|
|
ctor(buf);
|
|
}
|
|
}
|
|
|
|
return buf;
|
|
}
|
|
|
|
if (cpu.free_rounds > 0) {
|
|
std.debug.assert(cpu.free != null);
|
|
|
|
// Alloc magazine is empty. If the free magazine has items, swap them.
|
|
// The free magazine now becomes our alloc magazine.
|
|
std.mem.swap(?*Magazine, &cpu.alloc, &cpu.free);
|
|
std.mem.swap(usize, &cpu.alloc_rounds, &cpu.free_rounds);
|
|
continue;
|
|
}
|
|
|
|
// Both magazines are empty.
|
|
// Try to get a full magazine from the CPU-local depot.
|
|
if (Depot.alloc(&cpu.depot.full_mags)) |full_mag| {
|
|
// Discard our empty alloc magazine to the depot.
|
|
if (cpu.alloc) |empty_mag| {
|
|
Depot.free(empty_mag, &cpu.depot.empty_mags, self.reuse_policy);
|
|
}
|
|
|
|
cpu.alloc = full_mag;
|
|
cpu.alloc_rounds = magazine_size.load();
|
|
continue;
|
|
}
|
|
|
|
// Local depot is empty, rebalance with the zone depot.
|
|
// Purposefully race against cpu_depot_size because locking is tricky here,
|
|
// we may get a stale value but it is harmless.
|
|
const n = @atomicLoad(usize, &self.cpu_depot_size, .monotonic);
|
|
|
|
self.alloc_depot_rebalance(n, cpu);
|
|
|
|
// Try getting a full magazine from the CPU-local depot again.
|
|
if (Depot.alloc(&cpu.depot.full_mags)) |full_mag| {
|
|
// Discard our empty alloc magazine to the depot.
|
|
if (cpu.alloc) |empty_mag| {
|
|
Depot.free(empty_mag, &cpu.depot.empty_mags, self.reuse_policy);
|
|
}
|
|
|
|
cpu.alloc = full_mag;
|
|
cpu.alloc_rounds = magazine_size.load();
|
|
continue;
|
|
}
|
|
|
|
// Zone depot has no full magazines, fall back to the slab layer...
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Fall back to the slab layer.
|
|
self.lock.acquire();
|
|
|
|
var slab: *Slab = undefined;
|
|
|
|
if (self.partial_slabs.is_empty()) {
|
|
self.lock.release();
|
|
|
|
slab = try self.slab_create(opts.policy);
|
|
|
|
self.lock.acquire();
|
|
|
|
// Note: this is racy and could lead to two threads creating a slab at the same time.
|
|
// Worst case scenario, we have one slab too many, so we don't care; we already did the work required
|
|
// for slab construction and this ideally should not happen very often.
|
|
self.partial_slabs.insert_tail(&slab.link);
|
|
} else {
|
|
slab = @fieldParentPtr("link", self.partial_slabs.first());
|
|
}
|
|
|
|
const idx = slab.bitmap_alloc() orelse {
|
|
self.lock.release();
|
|
return error.OutOfMemory;
|
|
};
|
|
|
|
buf = @ptrFromInt(slab.base + idx * self.chunk_size);
|
|
|
|
slab.refcount += 1;
|
|
|
|
if (slab.refcount == slab.capacity) {
|
|
slab.link.remove();
|
|
self.full_slabs.insert_tail(&slab.link);
|
|
}
|
|
|
|
if (is_poison_enabled) {
|
|
if (!check_poison(buf, self.obj_size, free_poison)) {
|
|
@panic("slab poison mismatch: object corrupted after free");
|
|
}
|
|
|
|
fill_with_poison(buf, self.obj_size, alloc_poison);
|
|
|
|
if (self.ctor) |ctor| {
|
|
ctor(buf);
|
|
}
|
|
}
|
|
|
|
self.lock.release();
|
|
return buf;
|
|
}
|
|
|
|
/// Free an object back to the zone.
|
|
pub fn free(self: *Self, obj: *anyopaque) void {
|
|
if (magazines_initialized and self.use_magazines) {
|
|
@branchHint(.likely);
|
|
|
|
var ipl = ke.ipl.raise(.Dispatch);
|
|
var cpu = &self.cpus[ke.cpu.current()].value;
|
|
|
|
cpu.lock.acquire_no_ipl();
|
|
const freed = while (true) {
|
|
if (cpu.free != null and cpu.free_rounds < magazine_size.load()) {
|
|
// Fast path: push directly to free magazine.
|
|
if (is_poison_enabled) {
|
|
if (self.dtor) |dtor| {
|
|
dtor(obj);
|
|
}
|
|
|
|
fill_with_poison(obj, self.obj_size, free_poison);
|
|
}
|
|
|
|
cpu.free.?.rounds_ptr()[cpu.free_rounds] = obj;
|
|
cpu.free_rounds += 1;
|
|
break true;
|
|
}
|
|
|
|
if (cpu.alloc_rounds == 0 and cpu.alloc != null) {
|
|
// Free magazine is full. If the alloc magazine is completely empty, swap them.
|
|
// The empty alloc magazine becomes our new free magazine.
|
|
std.mem.swap(?*Magazine, &cpu.alloc, &cpu.free);
|
|
std.mem.swap(usize, &cpu.alloc_rounds, &cpu.free_rounds);
|
|
continue;
|
|
}
|
|
|
|
// Free magazine is full, and alloc magazine has items.
|
|
// Try to get an empty magazine from the CPU-local depot.
|
|
if (Depot.alloc(&cpu.depot.empty_mags)) |empty_mag| {
|
|
// Put the free magazine on the full list.
|
|
if (cpu.free) |full_mag| {
|
|
Depot.free(full_mag, &cpu.depot.full_mags, self.reuse_policy);
|
|
}
|
|
|
|
cpu.free = empty_mag;
|
|
cpu.free_rounds = 0;
|
|
continue;
|
|
}
|
|
|
|
// Local depot is empty, rebalance with the zone depot.
|
|
// Race explained in alloc.
|
|
const n = @atomicLoad(usize, &self.cpu_depot_size, .monotonic);
|
|
|
|
self.free_depot_rebalance(n, cpu);
|
|
|
|
// Try to get an empty magazine from the CPU-local depot again.
|
|
if (Depot.alloc(&cpu.depot.empty_mags)) |empty_mag| {
|
|
// Put the free magazine on the full list.
|
|
if (cpu.free) |full_mag| {
|
|
Depot.free(full_mag, &cpu.depot.full_mags, self.reuse_policy);
|
|
}
|
|
|
|
cpu.free = empty_mag;
|
|
cpu.free_rounds = 0;
|
|
continue;
|
|
}
|
|
|
|
// No empty magazine in the depot, try to allocate a new one.
|
|
// We need to drop IPL and the CPU lock here because we need to acquire
|
|
// the magazine's allocator's blocking lock.
|
|
cpu.lock.release(ipl);
|
|
const new_mag: ?*Magazine = @ptrCast(@alignCast(magazine_zone.alloc(.{ .policy = .DontWaitForMemory }) catch null));
|
|
|
|
// Re-grab our current context.
|
|
ipl = ke.ipl.raise(.Dispatch);
|
|
cpu = &self.cpus[ke.cpu.current()].value;
|
|
cpu.lock.acquire_no_ipl();
|
|
|
|
if (new_mag) |m| {
|
|
// Got one, try again.
|
|
Depot.free(m, &cpu.depot.empty_mags, self.reuse_policy);
|
|
continue;
|
|
}
|
|
|
|
// Failed to allocate a magazine. Fall back to the slab layer.
|
|
break false;
|
|
};
|
|
|
|
cpu.lock.release(ipl);
|
|
if (freed) return;
|
|
}
|
|
|
|
self.lock.acquire();
|
|
self.slab_free(obj, true);
|
|
self.lock.release();
|
|
}
|
|
|
|
fn slab_free(self: *Self, obj: *anyopaque, poison: bool) void {
|
|
if (is_poison_enabled and poison) {
|
|
if (self.dtor) |dtor| {
|
|
dtor(obj);
|
|
}
|
|
fill_with_poison(obj, self.obj_size, free_poison);
|
|
}
|
|
|
|
// Find the slab for the buffer.
|
|
const slab: *Slab = if (self.obj_size > small_slab_size) blk: {
|
|
const page_va = std.mem.alignBackward(usize, @intFromPtr(obj), mm.page_size);
|
|
const phys = mi.kernel_space.pmap.query(page_va).?;
|
|
const page = mm.pfn_to_struct_page(mm.page_to_pfn(phys));
|
|
break :blk page.alloced.slab_data.slab;
|
|
} else blk: {
|
|
break :blk @ptrFromInt(std.mem.alignBackward(usize, @intFromPtr(obj), mm.page_size));
|
|
};
|
|
|
|
const was_full = slab.refcount == slab.capacity;
|
|
const idx = (@intFromPtr(obj) - slab.base) / self.chunk_size;
|
|
slab.bitmap_free(idx);
|
|
slab.refcount -= 1;
|
|
|
|
if (was_full) {
|
|
// There were no buffers in the slab, so it wasn't in the freelist.
|
|
// Now that there is a buffer, add it back to the freelist.
|
|
slab.link.remove();
|
|
self.partial_slabs.insert_tail(&slab.link);
|
|
}
|
|
|
|
if (slab.refcount == 0) {
|
|
// No more outstanding allocations, it is safe to reclaim the slab.
|
|
slab.link.remove();
|
|
self.slab_destroy(slab);
|
|
return;
|
|
}
|
|
}
|
|
|
|
/// Periodic updates on the zone.
|
|
/// Updates the working set and trims it if needed (for now, will do magazine resizing later...).
|
|
fn update(self: *Self) void {
|
|
const ipl = self.depot_lock.acquire();
|
|
|
|
// Update the working set size.
|
|
// This tracks the minimum number of magazines required, we assume it is safe
|
|
// to reclaim `min` magazines, since the number of magazines never went below that, and
|
|
// those magazines sat unused. e.g if the number of magazines ranged between 47 and 37 in an update
|
|
// interval, then the working set size is 10 and we can reclaim 37 magazines. We keep track of
|
|
// this in a weighted moving average (WMA) to bias recent utilization when trimming.
|
|
self.depot.empty_mags.wma = wma_mix(self.depot.empty_mags.wma, self.depot.empty_mags.min);
|
|
self.depot.empty_mags.min = self.depot.empty_mags.num;
|
|
|
|
self.depot.full_mags.wma = wma_mix(self.depot.full_mags.wma, self.depot.full_mags.min);
|
|
self.depot.full_mags.min = self.depot.full_mags.num;
|
|
|
|
// Calculate the number of contentions/second in fixed-point.
|
|
const old = self.depot_contention_wma;
|
|
var cur = self.depot_contention_cur * wma_unit / (ke.ncpus * update_interval_s);
|
|
|
|
// WMA formula.
|
|
cur = (3 * old + cur) / 4;
|
|
|
|
if (self.use_magazines) {
|
|
if (self.cpu_depot_size < self.cpu_depot_limit and cur > depot_grow_level.load()) {
|
|
// We have room to grow the depot and we should.
|
|
// Put the new WMA at around midpoint between shrink and growth, so that
|
|
// we have time to check whether what we just did is good or not.
|
|
cur = (depot_grow_level.load() + depot_shrink_level.load()) / 2;
|
|
|
|
const size = if (self.cpu_depot_size == 0)
|
|
2
|
|
else
|
|
// Grow by 1.5x.
|
|
(3 * self.cpu_depot_size) / 2;
|
|
|
|
// Clamp it.
|
|
self.cpu_depot_size = @min(size, self.cpu_depot_limit);
|
|
} else if (self.cpu_depot_size > 0 and cur <= depot_shrink_level.load()) {
|
|
// We should shrink the depot.
|
|
cur = (depot_grow_level.load() + depot_shrink_level.load()) / 2;
|
|
self.cpu_depot_size -= 1;
|
|
self.trim_depot = true;
|
|
}
|
|
}
|
|
|
|
self.depot_contention_cur = 0;
|
|
self.depot_contention_wma = cur;
|
|
|
|
const trim_depot = self.trim_depot;
|
|
const should_trim = self.trim_needed();
|
|
|
|
self.trim_depot = false;
|
|
|
|
self.depot_lock.release(ipl);
|
|
|
|
if (should_trim) {
|
|
self.trim(trim_depot);
|
|
}
|
|
}
|
|
|
|
/// Returns whether or not we should trim excess magazines.
|
|
fn trim_needed(self: *Self) bool {
|
|
if (!self.use_magazines) return false;
|
|
if (self.trim_depot) return true;
|
|
|
|
const empty = @min(self.depot.empty_mags.wma, self.depot.empty_mags.min * wma_unit);
|
|
|
|
if (empty > excess_magazines.load() * wma_unit) {
|
|
// Too many excess magazines.
|
|
return true;
|
|
}
|
|
|
|
const full = @min(self.depot.full_mags.wma, self.depot.full_mags.min * wma_unit);
|
|
|
|
const full_bytes = full * magazine_size.load() * self.chunk_size;
|
|
|
|
if (full >= 2 * wma_unit and full_bytes >= excess_memory.load() * wma_unit) {
|
|
// We have at least 2 excess full magazines and they take up at least 16 KiB.
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/// Called periodically to trim our magazines.
|
|
/// This frees the excess magazines.
|
|
fn trim(self: *Self, trim_depot: bool) void {
|
|
// Note: we do all of this under the zone lock,
|
|
// but it *should* be a fairly quick operation, even though it is O(ncpus).
|
|
self.lock.acquire();
|
|
|
|
self.trim_maglist(&self.depot.empty_mags, 0);
|
|
self.trim_maglist(&self.depot.full_mags, magazine_size.load());
|
|
|
|
if (trim_depot) {
|
|
// The depot has size changed, trim the CPU depots.
|
|
var depot = std.mem.zeroes(Depot);
|
|
|
|
for (0..ke.ncpus) |i| {
|
|
self.trim_cpu(&self.cpus[i].value, &depot, self.cpu_depot_size);
|
|
}
|
|
|
|
self.maglist_destroy(depot.empty_mags.head, 0);
|
|
self.maglist_destroy(depot.full_mags.head, magazine_size.load());
|
|
}
|
|
|
|
self.lock.release();
|
|
}
|
|
|
|
/// Called when memory is low and we need to make memory ASAP.
|
|
/// Drains all magazines from the depot.
|
|
fn drain(self: *Self) void {
|
|
if (!self.use_magazines) return;
|
|
|
|
// Note: we do all of this under the zone lock,
|
|
// but it *should* be a fairly quick operation, even though it is O(ncpus).
|
|
self.lock.acquire();
|
|
|
|
const ipl = self.depot_lock.acquire();
|
|
|
|
// Take all elements from the zone depot.
|
|
var depot = self.depot;
|
|
self.depot = std.mem.zeroes(Depot);
|
|
|
|
self.depot_lock.release(ipl);
|
|
|
|
// Trim all CPU depots to 0.
|
|
for (0..ke.ncpus) |i| {
|
|
self.trim_cpu(&self.cpus[i].value, &depot, 0);
|
|
}
|
|
|
|
self.maglist_destroy(depot.empty_mags.head, 0);
|
|
self.maglist_destroy(depot.full_mags.head, magazine_size.load());
|
|
|
|
self.lock.release();
|
|
}
|
|
|
|
fn trim_maglist(self: *Self, maglist: *MagazineList, rounds: usize) void {
|
|
const ipl = self.depot_lock.acquire();
|
|
|
|
// Grab the magazines and WSS under the depot lock.
|
|
const target = @min(
|
|
maglist.min * wma_unit,
|
|
maglist.wma,
|
|
) / wma_unit;
|
|
|
|
var removed_head: ?*Magazine = maglist.head;
|
|
var last_removed: ?*Magazine = null;
|
|
var removed: usize = 0;
|
|
|
|
for (0..target) |_| {
|
|
if (maglist.head) |head| {
|
|
last_removed = head;
|
|
maglist.head = head.next;
|
|
removed += 1;
|
|
} else break;
|
|
}
|
|
|
|
if (last_removed) |last| {
|
|
last.next = null;
|
|
} else {
|
|
removed_head = null;
|
|
}
|
|
|
|
maglist.min -= removed;
|
|
maglist.num -= removed;
|
|
maglist.wma -= removed * wma_unit;
|
|
|
|
self.depot_lock.release(ipl);
|
|
|
|
// Destroy each magazine.
|
|
self.maglist_destroy(removed_head, rounds);
|
|
}
|
|
|
|
/// Trim a CPU's depot to `target`.
|
|
fn trim_cpu(self: *Self, cpu: *Cpu, depot: *Depot, target: usize) void {
|
|
const ipl = cpu.lock.acquire();
|
|
|
|
// Split the target (cpu_depot_size) in 2 for each magazine type.
|
|
// Bias towards full magazines because they are usually more useful
|
|
// for us than empty magazines.
|
|
const full_target = (target + 1) / 2;
|
|
const empty_target = target / 2;
|
|
|
|
if (cpu.depot.full_mags.num > full_target) {
|
|
// Trim the excess full magazines.
|
|
const n = cpu.depot.full_mags.num - full_target;
|
|
|
|
// Move them to our depot.
|
|
for (0..n) |_| {
|
|
Depot.free(Depot.alloc(&cpu.depot.full_mags).?, &depot.full_mags, self.reuse_policy);
|
|
}
|
|
}
|
|
|
|
if (cpu.depot.empty_mags.num > empty_target) {
|
|
// Trim the excess empty magazines.
|
|
const n = cpu.depot.empty_mags.num - empty_target;
|
|
|
|
// Move them to our depot.
|
|
for (0..n) |_| {
|
|
Depot.free(Depot.alloc(&cpu.depot.empty_mags).?, &depot.empty_mags, self.reuse_policy);
|
|
}
|
|
}
|
|
|
|
cpu.lock.release(ipl);
|
|
}
|
|
|
|
fn maglist_destroy(self: *Self, head: ?*Magazine, n: usize) void {
|
|
var elems = head;
|
|
while (elems) |mag| {
|
|
elems = mag.next;
|
|
self.magazine_destroy(mag, n);
|
|
}
|
|
}
|
|
|
|
/// Destroy a magazine.
|
|
fn magazine_destroy(self: *Self, magazine: *Magazine, rounds: usize) void {
|
|
// Free its rounds to the slab layer.
|
|
for (0..rounds) |i| {
|
|
self.slab_free(magazine.rounds_ptr()[i], false);
|
|
}
|
|
|
|
// Free the magazine.
|
|
magazine_zone.free(magazine);
|
|
}
|
|
|
|
fn alloc_page(policy: mm.WaitPolicy) !*anyopaque {
|
|
const alloc_ret = mi.phys.alloc_opts(.{ .policy = policy }) orelse return error.OutOfMemory;
|
|
return @ptrFromInt(mm.p2v(alloc_ret));
|
|
}
|
|
|
|
fn free_page(p: *anyopaque) void {
|
|
const phys = mm.v2p(@intFromPtr(p));
|
|
|
|
mi.phys.free(phys);
|
|
}
|
|
|
|
fn slab_create_small(self: *Self, policy: mm.WaitPolicy) mm.Error!*Slab {
|
|
const buf = try alloc_page(policy);
|
|
|
|
// We employ a simple coloring scheme; every time a slab is created,
|
|
// the color is shifted by the alignment. This is done until we reach the
|
|
// max color (which is when there is no space left in the slab buffer).
|
|
// This ensures uniform buffer address distribution.
|
|
self.color += self.alignment;
|
|
|
|
if (self.color > self.max_color) {
|
|
self.color = 0;
|
|
}
|
|
|
|
const capacity = Slab.calc_capacity(self.chunk_size, self.alignment, self.color);
|
|
|
|
// Slab info is located at the beginning of the page.
|
|
var slab: *Slab = @ptrCast(@alignCast(buf));
|
|
|
|
slab.alloc_rr = 0;
|
|
slab.refcount = 0;
|
|
slab.capacity = @intCast(capacity);
|
|
const meta_end = @intFromPtr(slab) + @sizeOf(Slab) + Slab.bitmap_bytes(capacity);
|
|
slab.base = std.mem.alignForward(usize, meta_end, self.alignment) + self.color;
|
|
|
|
const bm = slab.bitmap();
|
|
const full_words = capacity / 64;
|
|
for (0..full_words) |i| bm[i] = std.math.maxInt(u64);
|
|
const rem = capacity % 64;
|
|
if (rem > 0) {
|
|
bm[full_words] = (@as(u64, 1) << @intCast(rem)) - 1;
|
|
}
|
|
|
|
for (0..capacity) |i| {
|
|
const obj: *anyopaque = @ptrFromInt(slab.base + i * self.chunk_size);
|
|
if (is_poison_enabled) {
|
|
fill_with_poison(obj, self.obj_size, free_poison);
|
|
} else {
|
|
if (self.ctor) |ctor| ctor(obj);
|
|
}
|
|
}
|
|
|
|
return slab;
|
|
}
|
|
|
|
fn slab_create_large(self: *Self, policy: mm.WaitPolicy) mm.Error!*Slab {
|
|
self.color += self.alignment;
|
|
|
|
if (self.color > self.max_color) {
|
|
self.color = 0;
|
|
}
|
|
|
|
const capacity = (self.slab_size - self.color) / self.chunk_size;
|
|
const buf = try mi.heap.alloc(self.slab_size, policy);
|
|
|
|
var ret: *Slab = @ptrCast(@alignCast(try gpa.alloc(u8, @sizeOf(Slab) + Slab.bitmap_bytes(capacity))));
|
|
|
|
// Mark the bitmap as all free.
|
|
const bm = ret.bitmap();
|
|
const full_words = capacity / 64;
|
|
|
|
for (0..full_words) |i| bm[i] = std.math.maxInt(u64);
|
|
const rem = capacity % 64;
|
|
if (rem > 0) bm[full_words] = (@as(u64, 1) << @intCast(rem)) - 1;
|
|
|
|
ret.base = @intFromPtr(buf) + self.color;
|
|
ret.color = self.color;
|
|
ret.capacity = @intCast(capacity);
|
|
ret.refcount = 0;
|
|
ret.alloc_rr = 0;
|
|
|
|
for (0..self.slab_size / mm.page_size) |i| {
|
|
const phys_page = mi.kernel_space.pmap.query(@intFromPtr(buf) + i * mm.page_size) orelse @panic("Could not query page");
|
|
const page = mm.pfn_to_struct_page(mm.page_to_pfn(phys_page));
|
|
page.alloced.slab_data.slab = ret;
|
|
}
|
|
|
|
for (0..capacity) |i| {
|
|
const obj: *anyopaque = @ptrFromInt(ret.base + i * self.chunk_size);
|
|
|
|
if (is_poison_enabled) {
|
|
fill_with_poison(obj, self.obj_size, free_poison);
|
|
} else {
|
|
if (self.ctor) |ctor| ctor(obj);
|
|
}
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
fn slab_create(self: *Self, policy: mm.WaitPolicy) mm.Error!*Slab {
|
|
if (self.obj_size <= small_slab_size) {
|
|
return self.slab_create_small(policy);
|
|
} else {
|
|
return self.slab_create_large(policy);
|
|
}
|
|
}
|
|
|
|
fn slab_destroy(self: *Self, slab: *Slab) void {
|
|
if (!is_poison_enabled) {
|
|
if (self.dtor) |dtor| {
|
|
for (0..slab.capacity) |i| {
|
|
const obj: *anyopaque = @ptrFromInt(slab.base + i * self.chunk_size);
|
|
dtor(obj);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (self.obj_size > small_slab_size) {
|
|
const alloc_size = @sizeOf(Slab) + Slab.bitmap_bytes(slab.capacity);
|
|
gpa.free(@as([*]u8, @ptrCast(slab))[0..alloc_size]);
|
|
|
|
mm.heap.free(slab.base - slab.color, self.slab_size);
|
|
} else {
|
|
free_page(@ptrFromInt(std.mem.alignBackward(usize, @intFromPtr(slab), mm.page_size)));
|
|
}
|
|
}
|
|
|
|
/// Try to rebalance the zone and cpu depots w.r.t to each other after an allocation.
|
|
/// The CPU depot moves its extra empty magazines to the zone depot, and tries
|
|
/// to get full magazines from the zone depot up to `target`. CPU lock is held.
|
|
fn alloc_depot_rebalance(self: *Self, target: usize, cpu: *Cpu) void {
|
|
if (!self.depot_lock.try_acquire_no_ipl()) {
|
|
// Register the contention.
|
|
self.depot_lock.acquire_no_ipl();
|
|
self.depot_contention_cur += 1;
|
|
}
|
|
|
|
if (cpu.depot.empty_mags.num >= target) {
|
|
// We have excess empty magazines, move them to the zone depot.
|
|
const n = cpu.depot.empty_mags.num - target / 2;
|
|
|
|
for (0..n) |_| {
|
|
Depot.free(Depot.alloc(&cpu.depot.empty_mags).?, &self.depot.empty_mags, self.reuse_policy);
|
|
}
|
|
}
|
|
|
|
// Grab a batch of full magazines from the zone depot.
|
|
const n = @min(target - cpu.depot.empty_mags.num, self.depot.full_mags.num);
|
|
for (0..n) |_| {
|
|
Depot.free(Depot.alloc(&self.depot.full_mags).?, &cpu.depot.full_mags, self.reuse_policy);
|
|
}
|
|
|
|
self.depot_lock.release_no_ipl();
|
|
}
|
|
|
|
/// Try to rebalance the zone and cpu depots w.r.t to each other after a free.
|
|
/// The CPU depot moves its extra full magazines to the zone depot, and tries
|
|
/// to get empty magazines from the zone depot up to `target`. CPU lock is held.
|
|
fn free_depot_rebalance(self: *Self, target: usize, cpu: *Cpu) void {
|
|
if (!self.depot_lock.try_acquire_no_ipl()) {
|
|
// Register the contention.
|
|
self.depot_lock.acquire_no_ipl();
|
|
self.depot_contention_cur += 1;
|
|
}
|
|
|
|
if (cpu.depot.full_mags.num >= target) {
|
|
// We have excess empty magazines, move them to the zone depot.
|
|
const n = cpu.depot.full_mags.num - target / 2;
|
|
|
|
for (0..n) |_| {
|
|
Depot.free(Depot.alloc(&cpu.depot.full_mags).?, &self.depot.full_mags, self.reuse_policy);
|
|
}
|
|
}
|
|
|
|
// Grab a batch of empty magazines from the zone depot.
|
|
const n = @min(target - cpu.depot.full_mags.num, self.depot.empty_mags.num);
|
|
for (0..n) |_| {
|
|
Depot.free(Depot.alloc(&self.depot.empty_mags).?, &cpu.depot.empty_mags, self.reuse_policy);
|
|
}
|
|
|
|
self.depot_lock.release_no_ipl();
|
|
}
|
|
};
|
|
|
|
/// Called periodically to do housekeeping tasks on zones.
|
|
fn update(_: ?*anyopaque) void {
|
|
zone_list_lock.acquire();
|
|
|
|
var zone = all_zones;
|
|
|
|
while (zone) |z| : (zone = z.next) {
|
|
z.update();
|
|
}
|
|
|
|
zone_list_lock.release();
|
|
|
|
// Do it again.
|
|
ex.workqueue.enqueue_in(&update_work_item, update_interval);
|
|
}
|
|
|
|
/// Parameterized version of Zone, useful for object caches.
|
|
pub fn TypedZone(comptime T: type) type {
|
|
return struct {
|
|
zone: Zone,
|
|
|
|
const Self = @This();
|
|
|
|
pub const InitOptions = struct {
|
|
ctor: ?*const fn (*T) void = null,
|
|
dtor: ?*const fn (*T) void = null,
|
|
};
|
|
|
|
pub fn init(self: *@This(), name: []const u8, options: InitOptions) void {
|
|
self.zone.init(name, @sizeOf(T), .{
|
|
.alignment = @alignOf(T),
|
|
.ctor = @ptrCast(options.ctor),
|
|
.dtor = @ptrCast(options.dtor),
|
|
});
|
|
}
|
|
|
|
pub fn create(self: *Self) mm.Error!*T {
|
|
const ret = try self.zone.alloc(.{});
|
|
return @ptrCast(@alignCast(ret));
|
|
}
|
|
|
|
pub fn destroy(self: *Self, obj: *T) void {
|
|
self.zone.free(obj);
|
|
}
|
|
};
|
|
}
|
|
|
|
pub fn early_init() linksection(r.init) void {
|
|
for (0..generic_zones.len, &generic_zones) |i, *zone| {
|
|
zone.init(generic_zone_names[i], @as(usize, 1) << @intCast(i + 3), .{});
|
|
}
|
|
|
|
magazine_zone.init("magazine", @sizeOf(Magazine) + magazine_size.load() * @sizeOf(*anyopaque), .{
|
|
.magazines = false,
|
|
});
|
|
}
|
|
|
|
/// Post-SMP initialization.
|
|
pub fn late_init() linksection(r.init) void {
|
|
cpu_zone.init("cpus", @sizeOf(rtl.CachePadded(Cpu)) * ke.ncpus, .{
|
|
.magazines = false,
|
|
.alignment = std.atomic.cache_line,
|
|
});
|
|
|
|
// Go through all caches with magazines enabled and initialize their per-CPU magazines.
|
|
zone_list_lock.acquire();
|
|
var zone = all_zones;
|
|
|
|
while (zone) |z| {
|
|
if (z.use_magazines) {
|
|
z.cpus = alloc_cpus();
|
|
|
|
for (0..ke.ncpus) |i| {
|
|
z.cpus[i] = .init(.{
|
|
.lock = .init(),
|
|
.alloc = null,
|
|
.free = null,
|
|
.alloc_rounds = 0,
|
|
.free_rounds = 0,
|
|
.depot = std.mem.zeroes(Depot),
|
|
});
|
|
}
|
|
}
|
|
zone = z.next;
|
|
}
|
|
|
|
zone_list_lock.release();
|
|
|
|
magazines_initialized = true;
|
|
update_work_item.init(.Normal, update, null);
|
|
ex.workqueue.enqueue_in(&update_work_item, update_interval);
|
|
}
|
|
|
|
pub fn drain() void {
|
|
zone_list_lock.acquire();
|
|
var zone = all_zones;
|
|
|
|
while (zone) |z| : (zone = z.next) {
|
|
z.drain();
|
|
}
|
|
|
|
zone_list_lock.release();
|
|
}
|
|
|
|
// === Global general purpose allocator ===
|
|
pub const gpa: std.mem.Allocator = .{
|
|
.ptr = undefined,
|
|
.vtable = &.{
|
|
.alloc = gpa_alloc,
|
|
.resize = gpa_resize,
|
|
.free = gpa_free,
|
|
.remap = gpa_remap,
|
|
},
|
|
};
|
|
|
|
fn gpa_alloc(
|
|
ctx: *anyopaque,
|
|
len: usize,
|
|
ptr_align: std.mem.Alignment,
|
|
_: usize,
|
|
) ?[*]u8 {
|
|
_ = ctx;
|
|
|
|
if (len > 2048) {
|
|
if (ptr_align.toByteUnits() > mm.page_size) return null;
|
|
const pages = std.mem.alignForward(usize, len, mm.page_size);
|
|
const ptr = mi.heap.alloc(pages, .WaitForMemory) catch return null;
|
|
return @ptrCast(ptr);
|
|
}
|
|
|
|
const zone = zone_for(len) orelse return null;
|
|
const obj = zone.alloc(.{}) catch return null;
|
|
return @ptrCast(obj);
|
|
}
|
|
|
|
fn gpa_resize(
|
|
_: *anyopaque,
|
|
buf: []u8,
|
|
_: std.mem.Alignment,
|
|
new_len: usize,
|
|
_: usize,
|
|
) bool {
|
|
if (buf.len > 2048) {
|
|
// Allow shrinking within the same page-rounded allocation.
|
|
const old_pages = std.mem.alignForward(usize, buf.len, mm.page_size);
|
|
const new_pages = std.mem.alignForward(usize, new_len, mm.page_size);
|
|
return new_pages <= old_pages;
|
|
}
|
|
// Can't resize in place. Only allow shrinking within the same zone.
|
|
const old_zone = zone_for(buf.len) orelse return false;
|
|
const new_zone = zone_for(new_len) orelse return false;
|
|
return old_zone == new_zone;
|
|
}
|
|
|
|
fn gpa_remap(
|
|
_: *anyopaque,
|
|
buf: []u8,
|
|
alignment: std.mem.Alignment,
|
|
new_len: usize,
|
|
ret_addr: usize,
|
|
) ?[*]u8 {
|
|
if (gpa_resize(undefined, buf, alignment, new_len, ret_addr)) return buf.ptr;
|
|
|
|
const new_ptr = gpa_alloc(undefined, new_len, alignment, ret_addr) orelse return null;
|
|
const copy_len = @min(buf.len, new_len);
|
|
@memcpy(new_ptr[0..copy_len], buf[0..copy_len]);
|
|
gpa_free(undefined, buf, alignment, ret_addr);
|
|
return new_ptr;
|
|
}
|
|
|
|
fn gpa_free(
|
|
_: *anyopaque,
|
|
buf: []u8,
|
|
_: std.mem.Alignment,
|
|
_: usize,
|
|
) void {
|
|
if (buf.len > 2048) {
|
|
const pages = std.mem.alignForward(usize, buf.len, mm.page_size);
|
|
mm.heap.free(@intFromPtr(buf.ptr), pages);
|
|
return;
|
|
}
|
|
|
|
const zone = zone_for(buf.len) orelse return;
|
|
zone.free(@ptrCast(buf.ptr));
|
|
}
|
|
|
|
fn zone_for(size: usize) ?*Zone {
|
|
for (&generic_zones) |*zone| {
|
|
if (zone.obj_size >= size) {
|
|
return zone;
|
|
}
|
|
}
|
|
|
|
return null;
|
|
}
|