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Zag/src/sys/kern/turnstile.zig
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2026-10-24 16:12:18 -04:00

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Zig

//! # Turnstiles
//! --------------
//! Turnstiles are a mechanism that originated in Solaris
//! that tracks a contended lock's state and its associated priority inheritance
//! state.
//!
//! ## Basic mechanism
//! ------------------
//! The basic idea is that there is one turnstile allocated per thread
//! - in case it may ever contend on a lock - and when a it contends on a lock,
//! its turnstile is inserted into global hash table (indexed by the hash of the
//! lock's address). When another thread goes to contend on that lock, it looks
//! up the hash table to see whether or not a turnstile was already registered,
//! in that case, it'll *donate* its turnstile to a free list. When the waiter
//! threads are woken up, they all steal a turnstile from the free list (a
//! turnstile does not stay associated with a thread for its entire lifetime).
//!
//! ## Priority inheritance
//! -----------------------
//! Priority inheritance is done to avoid *priority inversion*, a case where a
//! high-priority thread is blocked waiting for a low-priority thread to release
//! a lock, which might get preempted by another medium-priority thread.
//!
//! Priority inheritance is achieved through turnstiles by walking a
//! given turnstile's owner chain and willing the priority of the
//! highest priority waiter, i.e it will go through
//! turnstile.owner.turnstile.owner... until the end of the chain,
//! inheriting the waiter's priority along the way.
//!
//! ## Locking
//! ----------
//! There is one spinlock per turnstile hash chain and one per turnstile,
//! which should hopefully be fine-grained enough such that there are no
//! scalability issues.
//!
//! When doing priority inheritance, things get a bit tricky because we need to
//! hold multiple turnstile locks at once (the original turnstile's lock, and
//! each subsequent turnstile we visit in the owner chain), to avoid deadlocks,
//! subsequent locks are trylocked. Each thread lock is also held and released
//! subsequently, as to avoid a thread changing its state under us without us
//! knowing about it.
//!
//! ## Resources
//! ------------
//! See the original Illumos implementation, the Solaris book or FreeBSD book
//! for a more in-depth description.
//! I have also written more about turnstiles here:
//! https://gregoire.dev/writing/turnstiles/.
const ke = @import("root").ke;
const kep = ke.private;
const rtl = @import("rtl");
const std = @import("std");
const assert = std.debug.assert;
const num_chains = 128;
const hash_mask = num_chains - 1;
pub const Waiter = struct {
link: rtl.List.Entry,
event: ke.Event,
thread: *ke.Thread,
};
/// One donation edge into a thread's `turnstiles_owned` list.
pub const Boost = struct {
/// Linkage into the boosted thread's `turnstiles_owned` list.
link: rtl.List.Entry,
/// Priority currently donated, null means this edge is not boosting anyone.
donated: ?u8,
};
/// A thread a turnstile donates to, and the donation made on its behalf.
pub const Owner = struct {
link: rtl.List.Entry,
thread: *ke.Thread,
boost: Boost,
};
pub const Ownership = union(enum) {
/// Single owner.
single: *ke.Thread,
/// Multiple owners.
shared: *rtl.List,
};
const OwnerSet = union(enum) {
none,
single: struct {
thread: *ke.Thread,
boost: Boost,
},
shared: *rtl.List,
};
/// One thread a turnstile donates to.
const Target = struct {
thread: *ke.Thread,
boost: *Boost,
};
/// Turnstile structure.
/// ts: turnstile lock
/// b: bucket lock
pub const Turnstile = struct {
/// Linkage for hash chain (b).
link: rtl.List.Entry,
/// Linkage on freelist (b).
next_free: ?*Turnstile,
/// Waiter queues, indexed by the queue type specified in `Queue` (ts).
queues: [2]rtl.List,
/// Number of waiters on this turnstile (ts).
waiters: usize,
/// Object threads are waiting on.
obj: *anyopaque,
/// Threads this turnstile donates to (ts).
owners: OwnerSet,
/// Lock protecting the turnstile's state.
lock: ke.SpinLock,
fn detach(ts: *Turnstile) void {
ts.owners = .none;
}
pub fn reset(ts: *Turnstile) void {
ts.next_free = null;
ts.queues[0].init();
ts.queues[1].init();
ts.detach();
}
};
const Chain = struct {
/// List of turnstiles on the chain.
list: rtl.List,
/// Lock for the chain.
lock: ke.SpinLock,
};
/// Which queue to block or wakeup threads on.
pub const Queue = enum(u1) {
Exclusive = 0,
Shared = 1,
};
var chains: [num_chains]Chain = undefined;
fn hash_obj(obj: *const anyopaque) usize {
return (@intFromPtr(obj) >> 6) & hash_mask;
}
fn chain_for(obj: *const anyopaque) *Chain {
return &chains[hash_obj(obj)];
}
/// Highest effective priority among all waiters on `ts`, or 0 if none.
/// The caller must hold `ts`'s chain lock so the waiter set is stable.
fn highest_waiter(ts: *Turnstile) ?u8 {
var best: ?u8 = null;
for (&ts.queues) |*q| {
var it = q.iterator();
while (it.next()) : (it.advance()) {
const w: *Waiter = @fieldParentPtr("link", it.get());
w.thread.lock.acquire_no_ipl();
best = @max(best orelse 0, w.thread.priority);
w.thread.lock.release_no_ipl();
}
}
return best;
}
/// Walks the threads a turnstile donates to.
const Targets = struct {
single: ?Target,
list: ?rtl.List.Iterator,
fn next(self: *Targets) ?Target {
if (self.single) |t| {
self.single = null;
return t;
}
if (self.list) |*it| {
if (!it.next()) return null;
const o: *Owner = @fieldParentPtr("link", it.get());
it.advance();
return .{ .thread = o.thread, .boost = &o.boost };
}
return null;
}
};
fn targets(ts: *Turnstile) Targets {
return switch (ts.owners) {
.none => .{ .single = null, .list = null },
.single => .{ .single = sole_owner(ts), .list = null },
.shared => |list| .{ .single = null, .list = list.iterator() },
};
}
/// The turnstile's owner when there is only one.
fn sole_owner(ts: *Turnstile) ?Target {
return switch (ts.owners) {
.single => .{
.thread = ts.owners.single.thread,
.boost = &ts.owners.single.boost,
},
else => null,
};
}
/// Compute the inherited priority of `td` from the turnstiles it
/// owns. `td.lock` must be held.
fn recompute_inherited(td: *ke.Thread) void {
var pri: u8 = 0;
var it = td.turnstiles_owned.iterator();
while (it.next()) : (it.advance()) {
const boost: *Boost = @fieldParentPtr("link", it.get());
pri = @max(pri, boost.donated orelse 0);
}
td.inherited_prio = pri;
}
fn update_prio(td: *ke.Thread) void {
const pri = td.effective_priority();
if (pri != td.priority) kep.sched.update_priority_locked(td, pri);
}
/// Donate priority `pri` to `to` along the edge `boost`. The caller holds
/// `to.lock` and the owning turnstile's lock.
fn donate_to(boost: *Boost, to: *ke.Thread, pri: u8) void {
// A lend only ever raises.
if (boost.donated != null and pri <= boost.donated orelse unreachable)
return;
if (boost.donated == null) to.turnstiles_owned.insert_head(&boost.link);
boost.donated = pri;
if (pri > to.inherited_prio) to.inherited_prio = pri;
update_prio(to);
}
/// Undo the donation currently boosting `to`. The caller
/// holds the owning turnstile's chain lock.
fn undonate(boost: *Boost, to: *ke.Thread) void {
if (boost.donated == null) return;
to.lock.acquire_no_ipl();
boost.link.remove();
boost.donated = null;
// Recompute the priority as the floor may drop now.
recompute_inherited(to);
update_prio(to);
to.lock.release_no_ipl();
}
/// Detach `ts`'s donations from the threads they boost and recompute their
/// priorities. Caller holds `ts`'s chain lock.
fn revoke(ts: *Turnstile) void {
var it = targets(ts);
while (it.next()) |t| undonate(t.boost, t.thread);
}
/// (Re)establish `ts`'s donations from its current set of waiters.
/// Caller holds `ts`'s chain lock.
fn reboost(ts: *Turnstile) void {
const pri = highest_waiter(ts) orelse return;
var it = targets(ts);
while (it.next()) |t| {
t.thread.lock.acquire_no_ipl();
donate_to(t.boost, t.thread, pri);
t.thread.lock.release_no_ipl();
}
}
fn attach(ts: *Turnstile, own: Ownership) void {
ts.owners = switch (own) {
.single => |td| .{ .single = .{
.thread = td,
.boost = .{ .link = undefined, .donated = null },
} },
.shared => |list| .{ .shared = list },
};
}
fn attached(ts: *Turnstile, own: Ownership) bool {
return switch (own) {
.single => |td| if (sole_owner(ts)) |t| t.thread == td else false,
.shared => |list| switch (ts.owners) {
.shared => |cur| cur == list,
else => false,
},
};
}
/// Lend `curtd`'s effective priority down the blocking chain, boosting each
/// successive owner. `curtd.lock` and `curtd.turnstile.lock` are both held on
/// entry and released on return.
///
/// Go through every turnstile in the chain and acquire and release it
/// successively while still holding the original turnstile. Trylock since there
/// is no defined ordering between individual turnstiles.
fn propagate(curtd: *ke.Thread) void {
var thread = curtd;
var root: ?*Turnstile = curtd.turnstile;
while (true) {
// We hold `thread.lock` and `root.lock`.
const obj = thread.waiting_on orelse break;
assert(thread.waiting_on == obj);
const ts = thread.turnstile;
// Try to acquire the next turnstile's lock if we don't already hold it.
if (root == null or ts != root.?) {
// Need to trylock here because there's an inversion;
// the wakeup code wants turnstile -> thread ordering,
// but we currently have a thread -> turnstile ordering.
// We also need to do this to protect against concurrent PI walks
// on the same turnstile.
if (!ts.lock.try_acquire_no_ipl()) {
// The turnstile could not be acquired, drop everything and
// restart the walk from the start. Priority inheritance is
// idempotent so there is no issue in applying it many times.
thread.lock.release_no_ipl();
if (root) |ro| ro.lock.release_no_ipl();
root = null;
curtd.lock.acquire_no_ipl();
thread = curtd;
continue;
}
if (root == null) root = ts;
}
const donate = thread.priority;
if (sole_owner(ts)) |o| {
// For single-owner locks, hop onto the next owner.
const owner = o.thread;
if (owner == curtd) @panic("turnstile: cycle in blocking chain");
owner.lock.acquire_no_ipl();
donate_to(o.boost, owner, donate);
thread.lock.release_no_ipl();
if (ts != root.?)
ts.lock.release_no_ipl();
thread = owner;
} else {
// Only do single-hop priority boosting for multiple owners.
// This is fine as we only use this for SMR read sections,
// and they are forbidden to explicitly block.
var it = targets(ts);
while (it.next()) |t| {
if (t.thread == curtd)
@panic("turnstile: cycle in blocking chain");
t.thread.lock.acquire_no_ipl();
donate_to(t.boost, t.thread, donate);
t.thread.lock.release_no_ipl();
}
if (ts != root.?)
ts.lock.release_no_ipl();
break;
}
}
thread.lock.release_no_ipl();
if (root) |ro| ro.lock.release_no_ipl();
}
pub fn init_turnstiles() void {
for (&chains) |*chain| {
chain.list.init();
chain.lock = ke.SpinLock.init("turnstile_chain");
}
}
/// Add an owner to a turnstile whose ownership is shared. The caller inserts
/// `o` into the shared list and holds the chain lock.
pub fn owner_enter(ts: *Turnstile, o: *Owner) void {
const pri = highest_waiter(ts) orelse return;
o.thread.lock.acquire_no_ipl();
_ = donate_to(&o.boost, o.thread, pri);
o.thread.lock.release_no_ipl();
}
/// Revoke one owner's donation. The caller removes `o` from the shared list
/// and holds the appropriate locks.
pub fn owner_leave(o: *Owner) void {
undonate(&o.boost, o.thread);
}
/// Look up the turnstile for the specified object.
/// This acquires the turnstile chain lock and must be called at IPL dispatch.
/// Returns null if no turnstile is found.
pub fn lookup(obj: *const anyopaque) ?*Turnstile {
const chain = chain_for(obj);
chain.lock.acquire_no_ipl();
return lookup_locked(obj, chain);
}
/// Look up the turnstile for the specified object.
/// Chain lock is already acquired with IPL raised.
/// Returns null if no turnstile is found.
pub fn lookup_locked(obj: *const anyopaque, chain: *const Chain) ?*Turnstile {
var it = chain.list.iterator();
while (it.next()) : (it.advance()) {
const turnstile: *Turnstile = @fieldParentPtr("link", it.get());
if (turnstile.obj == obj) {
turnstile.lock.acquire_no_ipl();
return turnstile;
}
}
return null;
}
/// Lock the chain associated with a given object.
/// IPL must be raised.
pub fn lock_chain(obj: *const anyopaque) *Chain {
const chain = chain_for(obj);
chain.lock.acquire_no_ipl();
return chain;
}
/// Lock the chain associated with a given object.
/// IPL must be raised.
pub fn unlock_chain(chain: *Chain) void {
chain.lock.release_no_ipl();
}
/// Drop the locks held by a corresponding `lookup`.
pub fn exit(obj: *const anyopaque, turnstile: ?*Turnstile) void {
if (turnstile) |ts| {
ts.lock.release_no_ipl();
}
chain_for(obj).lock.release_no_ipl();
}
/// Block the current thread on a synchronization object backed by a turnstile,
/// donating to the owner set described by `own`.
///
/// This must be called with the appropriate turnstile chain lock held, and
/// returns with the chain lock released.
/// IPL is lowered to passive.
pub fn block(
turnstile: ?*Turnstile,
obj: *anyopaque,
own: Ownership,
queue: Queue,
) void {
const chain = chain_for(obj);
const curtd = ke.thread.current();
var ts = turnstile;
const queue_idx = @backingInt(queue);
assert(ke.ipl.current() == .Dispatch);
assert(chain.lock.is_locked());
if (ts) |turn| {
// Another thread already donated its turnstile,
// Put our turnstile on the freelist.
curtd.turnstile.next_free = turn.next_free;
turn.next_free = curtd.turnstile;
curtd.turnstile = turn;
if (!attached(turn, own)) {
// Either a partial wakeup detached the turnstile or the object
// changed ownership, move the donation over.
revoke(turn);
attach(turn, own);
reboost(turn);
}
} else {
// This is the first thread to block on this object.
// Lend its turnstile and add it to the hash chain.
ts = curtd.turnstile;
ts.?.lock.acquire_no_ipl();
ts.?.obj = obj;
attach(ts.?, own);
chain.list.insert_head(&ts.?.link);
}
// Initialize a waiter struct for this thread.
var waiter: Waiter = .{
.event = undefined,
.link = undefined,
.thread = curtd,
};
waiter.event.init(.Synchronization);
curtd.turnstile_waiter = &waiter;
ts.?.queues[queue_idx].insert_tail(&waiter.link);
ts.?.waiters += 1;
// Record what we block on (the object) and lend our priority down the
// blocking chain.
chain.lock.release_no_ipl();
curtd.lock.acquire_no_ipl();
curtd.waiting_on = obj;
propagate(curtd);
// Now block on the event.
_ = ke.ipl.lower(.Passive);
_ = ke.wait.wait_one(&waiter.event.hdr, "turnstile:waiter", .{}) catch
unreachable;
}
/// Signal the end of a turnstile-backed wait and return a list of waiters
/// to wake.
/// Do hand-off to new_owner if specified.
/// The locks acquired by `lookup` are still held on return.
pub fn signal(
ts: *Turnstile,
queue: Queue,
count: usize,
new_owner: ?*ke.Thread,
waiters: *rtl.List,
) void {
const queue_idx = @backingInt(queue);
// Revoke any priority we gave to the owner(s).
revoke(ts);
waiters.init();
if (new_owner) |no| {
// Hand the object to a specific waiter, the rest now boost it.
const w = dequeue(ts, no);
waiters.insert_head(&w.link);
if (ts.waiters > 0) {
attach(ts, .{ .single = no });
reboost(ts);
}
} else {
for (0..count) |_| {
if (ts.queues[queue_idx].is_empty()) break;
const waiter: *Waiter = @fieldParentPtr(
"link",
ts.queues[queue_idx].first(),
);
const w = dequeue(ts, waiter.thread);
waiters.insert_tail(&w.link);
}
if (ts.waiters > 0) ts.detach();
}
}
/// Wake all waiters returned by `prepare_wakeup`, must be done after `exit`
/// is called.
pub fn wakeup(waiters: *rtl.List) void {
// Now wake all the waiters, this ensures that the turnstile and chain lock
// hold times stay low.
// Also, if we did this *before* unlocking `ts`, there is no guarantee that
// it is still alive, as the last waiter could've woken up, exited,
// and freed it.
// Instead of special casing it, let's just do the wakeup in a nicer
// environment here.
var it = waiters.iterator();
while (it.next()) : (it.advance()) {
const waiter: *Waiter = @fieldParentPtr("link", it.current);
waiter.event.signal();
}
}
/// Remove a single waiter from the turnstile and return it.
fn dequeue(ts: *Turnstile, td: *ke.Thread) *Waiter {
td.lock.acquire_no_ipl();
assert(td.turnstile == ts);
assert(td.turnstile_waiter != null);
assert(!ts.queues[0].is_empty() or !ts.queues[1].is_empty());
const waiter = td.turnstile_waiter.?;
waiter.link.remove();
if (ts.next_free) |free| {
// Steal a turnstile from the freelist.
td.turnstile = free;
ts.next_free = free.next_free;
free.next_free = null;
} else {
// Last waiter, pull the turnstile off the chain
// and keep it for ourselves.
ts.link.remove();
ts.reset();
}
td.turnstile_waiter = null;
ts.waiters -= 1;
td.waiting_on = null;
td.lock.release_no_ipl();
return waiter;
}