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80 lines
2.4 KiB
C
80 lines
2.4 KiB
C
#ifndef _SCHEDULER_H
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#define _SCHEDULER_H
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#include <kernel/proc.h>
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#include <kernel/thread.h>
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#include <util.h>
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#include <bitmap.h>
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#define SCHED_WAKEUP_REASON_NORMAL 0
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#define SCHED_WAKEUP_REASON_INTERRUPTED -1
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#define STACK_TOP (void *)0x0000800000000000
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#define INTERP_BASE (void *)0x00000beef0000000
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#define SCHED_RUN_QUEUE_SIZE 32
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#define SCHED_MAX_INTERACTIVITY 100
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#define SCHED_INTERACTIVITY_LIMIT 30
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#define SCHED_NICE_MAX 19
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#define SCHED_NICE_MIN -20
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#define SCHED_SLEEP_TIME_LIMIT_CPU_US 1000
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typedef struct {
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list_t queues[SCHED_RUN_QUEUE_SIZE];
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bitmap_t thread_bitmap;
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} sched_run_queue_t;
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typedef struct {
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list_t queues[SCHED_RUN_QUEUE_SIZE];
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int ins;
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int run;
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size_t thread_count;
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} sched_calendar_queue_t;
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extern bitmap_t sched_idle_cpu_bitmap;
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extern spinlock_t sched_idle_cpu_bitmap_lock;
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void sched_init();
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void sched_ap_entry();
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void sched_queue(thread_t *thread);
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bool sched_wakeup(thread_t *thread, int reason);
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void sched_stop_current_thread();
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void sched_prepare_sleep(bool interruptible);
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void sched_target_cpu(struct cpu_t *cpu);
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void sched_reschedule_on_cpu(struct cpu_t *cpu, bool target);
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void sched_sleep_us(size_t us);
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int sched_yield();
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void sched_thread_running_callback(thread_t *thread);
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void sched_thread_stopping_callback(thread_t *thread, bool sleeping);
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void sched_thread_wakeup_callback(thread_t *thread);
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thread_t *sched_select_next_thread(void);
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void sched_insert_in_cpu_queue(struct cpu_t *cpu, thread_t *thread);
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void sched_preempt_cpu(struct cpu_t *cpu);
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thread_t *sched_steal_work_from_cpu(struct cpu_t *cpu);
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bool sched_idle_steal_work(void);
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static inline int sched_thread_run_queue_index(int interactivity) {
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return min(interactivity * SCHED_RUN_QUEUE_SIZE / SCHED_MAX_INTERACTIVITY, SCHED_RUN_QUEUE_SIZE - 1);
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}
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static inline bool sched_thread_can_run_in_cpu(thread_t *thread, int cpu_queue, int cpu_interactivity) {
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int current_queue = 0;
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if (thread->class == THREAD_CLASS_TIMESHARE && thread->metrics.interactivity_score > SCHED_INTERACTIVITY_LIMIT)
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current_queue = 1;
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else if (thread->class == THREAD_CLASS_IDLE)
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current_queue = 2;
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// if thread is timeshare, can only immediatelly run when cpu queue is running idle threads,
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if (current_queue == 1)
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return cpu_queue == 2;
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// otherwise, realtime > idle and if a tie the index in the queue
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return current_queue < cpu_queue || sched_thread_run_queue_index(thread->metrics.interactivity_score) < sched_thread_run_queue_index(cpu_interactivity);
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}
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#endif
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