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ke: add Queue
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@@ -27,3 +27,4 @@ pub const log_ring = @import("log_ring.zig");
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pub const event = @import("event.zig");
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pub const turnstile = @import("turnstile.zig");
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pub const mutex = @import("mutex.zig");
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pub const queue = @import("queue.zig");
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@@ -0,0 +1,107 @@
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//! Scheduler-aware queue.
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//! This file implements a queue onto which threads can block.
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//! The queue is aware of its threads blocking and waking up, and supports
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//! a maximum concurrency cap, controlling how many threads can process items
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//! from the queue concurrently.
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//! This is a bit similar to the KQUEUE data structure in the NT kernel.
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const r = @import("root");
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const rtl = @import("rtl");
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const ke = r.ke;
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const ki = ke.private;
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const std = @import("std");
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pub const Queue = struct {
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hdr: ki.wait.DispatchHeader,
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items: rtl.List,
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active: usize,
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max_active: usize,
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/// Initialize a queue.
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pub fn init(self: *Queue, max_active: usize) void {
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self.* = .{
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.items = undefined,
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.active = 0,
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.max_active = max_active,
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.hdr = undefined,
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};
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self.hdr.init(.Queue);
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self.items.init();
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}
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pub const Position = enum { Head, Tail };
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/// Insert `item` into the queue at the desired position.
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pub fn insert(self: *Queue, item: *rtl.List.Entry, pos: Position) void {
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const ipl = self.hdr.lock.acquire();
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defer self.hdr.lock.release(ipl);
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self.hdr.signaled += 1;
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switch (pos) {
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.Head => {
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self.items.insert_head(item);
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},
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.Tail => {
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self.items.insert_tail(item);
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},
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}
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ki.wait.satisfy_wait(&self.hdr);
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}
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/// Remove the item at the head.
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/// This blocks until an item is actually popped.
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pub fn remove(self: *Queue) *rtl.List.Entry {
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const ipl = self.hdr.lock.acquire();
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const td = ki.sched.percpu.local().current_thread.?;
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if (td.queue) |q| {
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std.debug.assert(q == self);
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std.debug.assert(self.active > 0);
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self.active -= 1;
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if (self.hdr.signaled > 0 and self.active < self.max_active) {
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ki.wait.satisfy_wait(&self.hdr);
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}
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} else {
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td.queue = self;
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}
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td.queue_item = null;
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self.hdr.lock.release(ipl);
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// Wait until the queue has something for us.
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_ = ke.wait.wait_one(&self.hdr, null) catch unreachable;
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// Grab the queue item and set it to null.
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const ret = td.queue_item orelse unreachable;
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td.queue_item = null;
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return ret;
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}
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};
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/// Called when one of the threads on the queue has blocked on something other
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/// than the queue.
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pub fn signal_wait(queue: *Queue) void {
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const ipl = queue.hdr.lock.acquire();
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std.debug.assert(queue.active > 0);
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queue.active -= 1;
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if (queue.hdr.signaled > 0 and queue.active < queue.max_active) {
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ki.wait.satisfy_wait(&queue.hdr);
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}
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queue.hdr.lock.release(ipl);
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}
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/// Called when one of the threads on the queue has woken back up.
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pub fn signal_wake(queue: *Queue) void {
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const ipl = queue.hdr.lock.acquire();
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queue.active += 1;
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queue.hdr.lock.release(ipl);
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}
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@@ -18,6 +18,7 @@ pub const CpuLocal = p.cpu.CpuLocal;
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pub const ExportedCpuLocal = p.cpu.ExportedCpuLocal;
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pub const CpuMask = p.cpu.CpuMask;
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pub const Event = p.event.Event;
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pub const Queue = p.queue.Queue;
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// === Exported Interfaces ===
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pub const panic = p.panic.panic;
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+9
-4
@@ -256,10 +256,8 @@ pub fn block_locked(curtd: *ke.Thread) void {
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yield(ke.cpu.current());
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}
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/// Unblock a thread.
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pub fn unblock(td: *ke.Thread) void {
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const ipl = td.lock.acquire();
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pub fn unblock_locked(td: *ke.Thread) void {
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std.debug.assert(td.lock.is_locked());
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std.debug.assert(td.state == .Blocked);
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td.sleep_time = (ke.time.read_time() - td.sleep_start) / std.time.ns_per_ms;
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@@ -273,6 +271,13 @@ pub fn unblock(td: *ke.Thread) void {
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// Enqueue the thread
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const cpu = pick_cpu(td);
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enqueue_on_cpu(cpu, td);
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}
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/// Unblock a thread.
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pub fn unblock(td: *ke.Thread) void {
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const ipl = td.lock.acquire();
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unblock_locked(td);
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td.lock.release(ipl);
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}
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+5
-2
@@ -97,16 +97,17 @@ pub const Thread = struct {
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/// Current wait status.
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wait_status: std.atomic.Value(ki.wait.Status),
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waitblocks: [4]ki.wait.WaitBlock,
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/// Timer used for timeouts.
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timer: ke.Timer,
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/// Turnstile.
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turnstile: *ki.turnstile.Turnstile,
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turnstile_waiter: ?*ki.turnstile.Waiter,
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turnstiles_owned: rtl.List,
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/// Object this thread is currently blocked on, or null.
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waiting_on: ?*anyopaque,
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/// Queue this thread is associated with.
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queue: ?*ke.Queue,
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queue_item: ?*rtl.List.Entry,
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/// Initialize a thread.
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/// - `stack`: Address of the **base** of the stack on which the initial context for the thread is built
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@@ -139,6 +140,8 @@ pub const Thread = struct {
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.turnstile_waiter = null,
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.turnstiles_owned = undefined,
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.waiting_on = null,
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.queue = null,
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.queue_item = null,
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};
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thread.turnstiles_owned.init();
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+60
-11
@@ -15,6 +15,8 @@ pub const DispatchHeader = struct {
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Notification,
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/// When signaled, `signaled` is decreased until 0, and a single waiter is woken up.
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Synchronization,
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/// Special type for queue objects.
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Queue,
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};
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/// List of WaitBlocks.
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@@ -34,14 +36,36 @@ pub const DispatchHeader = struct {
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obj.waitblocks.init();
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}
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fn consume(self: *DispatchHeader) void {
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fn consume(self: *DispatchHeader, td: *ke.Thread) void {
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switch (self.type) {
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.Synchronization => self.signaled -= 1,
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.Notification => {
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// Object remains signaled.
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},
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.Queue => {
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const q: *ke.Queue = @fieldParentPtr("hdr", self);
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const item = q.items.first();
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item.remove();
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q.hdr.signaled -= 1;
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q.active += 1;
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td.queue_item = item;
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},
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}
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}
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fn can_satisfy(self: *DispatchHeader) bool {
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if (self.signaled == 0) return false;
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return switch (self.type) {
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.Notification, .Synchronization => true,
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.Queue => blk: {
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const q: *ke.Queue = @fieldParentPtr("hdr", self);
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break :blk q.active < q.max_active;
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},
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};
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}
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};
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pub const WaitBlock = struct {
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@@ -98,7 +122,8 @@ pub fn wait_any(objects: []*DispatchHeader, timeout: ?r.Nanoseconds, waitblocks:
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const total_count = obj_count + @intFromBool(has_timeout);
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const timer_i = obj_count;
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const timer = &curtd.timer;
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const timer_block = &curtd.waitblocks[3];
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const timer_block = &curtd.waitblocks[obj_count];
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var queue: ?*ke.Queue = null;
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var satisfier: ?usize = null;
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curtd.wait_status.store(.InProgress, .release);
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@@ -111,16 +136,20 @@ pub fn wait_any(objects: []*DispatchHeader, timeout: ?r.Nanoseconds, waitblocks:
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obj.lock.acquire_no_ipl();
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defer obj.lock.release_no_ipl();
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if (obj.signaled > 0) {
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if (obj.can_satisfy()) {
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// Object was already signaled. Try consuming it.
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if (curtd.wait_status.cmpxchgStrong(.InProgress, .Satisfied, .acq_rel, .monotonic) == null) {
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obj.consume();
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obj.consume(curtd);
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satisfier = i;
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}
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// We have already been satisfied in the meantime, abort.
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satisfier = i;
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break;
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}
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if (obj.type == .Queue) {
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queue = @fieldParentPtr("hdr", obj);
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}
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wb.object = obj;
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wb.thread = curtd;
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wb.status = .Active;
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@@ -130,7 +159,9 @@ pub fn wait_any(objects: []*DispatchHeader, timeout: ?r.Nanoseconds, waitblocks:
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// Wait was already satisfied, back out.
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if (satisfier != null or (has_timeout and timeout.? == 0)) {
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std.debug.assert(curtd.wait_status.load(.acquire) == .Satisfied);
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if (satisfier != null) {
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std.debug.assert(curtd.wait_status.load(.acquire) == .Satisfied);
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}
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const cleanup_count = satisfier orelse total_count;
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@@ -161,10 +192,17 @@ pub fn wait_any(objects: []*DispatchHeader, timeout: ?r.Nanoseconds, waitblocks:
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// While we're trying to commit the wait, the object locks have been released, and the state could therefore change.
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// We need to re-check the state of the wait before actually blocking.
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if (curtd.wait_status.cmpxchgStrong(.InProgress, .Committed, .acq_rel, .monotonic) == null) {
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if (queue == null) {
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if (curtd.queue) |q| {
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ki.queue.signal_wait(q);
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}
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}
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// We're good, now actually block.
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//std.log.debug("Blocking {*} on {*}", .{ curtd, objects[0] });
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ki.sched.block_locked(curtd);
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} else {
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queue = null;
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// Could not commit.
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curtd.lock.release_no_ipl();
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}
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@@ -206,10 +244,11 @@ pub fn satisfy_wait(obj: *DispatchHeader) void {
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const all = obj.type == .Notification;
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// Go through (potentially) all wait blocks and try to satisfy them.
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while (!obj.waitblocks.is_empty() and obj.signaled > 0) {
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while (!obj.waitblocks.is_empty() and obj.can_satisfy()) {
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// Get the first waitblock from the list.
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var wb: *WaitBlock = @fieldParentPtr("link", obj.waitblocks.first());
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var td = wb.thread;
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std.debug.assert(wb.status == .Active);
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std.debug.assert(wb.object == obj);
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@@ -225,7 +264,7 @@ pub fn satisfy_wait(obj: *DispatchHeader) void {
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if (td.wait_status.cmpxchgStrong(.InProgress, .Satisfied, .acq_rel, .monotonic) == null) {
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// We interrupted the wait while it was being prepared.
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wb.status = .Signaled;
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obj.consume();
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obj.consume(td);
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}
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// 2.
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@@ -233,8 +272,18 @@ pub fn satisfy_wait(obj: *DispatchHeader) void {
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// We interrupted the wait while it was committed.
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// Wake the thread.
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wb.status = .Signaled;
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obj.consume();
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ke.sched.unblock(td);
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obj.consume(td);
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const ipl = td.lock.acquire();
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if (obj.type != .Queue) {
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if (td.queue) |q| {
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ki.queue.signal_wake(q);
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}
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}
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ki.sched.unblock_locked(td);
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td.lock.release(ipl);
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}
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// 3.
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