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mm/zone: add hardening features
This commit is contained in:
+160
-68
@@ -1,38 +1,84 @@
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//! Slab allocator implementation with per-CPU object caching.
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//! Roughly based on XNU's zone allocator, which itself is based on FreeBSD's UMA.
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//! First described in Jeff Bonwick's "The Slab Allocator: An Object-Caching Kernel Memory Allocator"
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//! and "Magazines and Vmem: Extending the Slab Allocator to Many CPUs and Arbitrary Resources", both from Solaris.
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//! Roughly based on XNU's zone allocator, which itself is based on FreeBSD's
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//! UMA. First described in Jeff Bonwick's "The Slab Allocator: An
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//! Object-Caching Kernel Memory Allocator" and "Magazines and Vmem: Extending
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//! the Slab Allocator to Many CPUs and Arbitrary Resources", both from Solaris.
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//!
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//! ## Structure
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//! ----------------
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//! The allocator is split in three layers:
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//! 1. Per-CPU layer
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//! 2. Zone depot layer
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//! 3. Slab layer
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//! Both (1) and (2) rely on so-called "magazines", an array of (constructed) objects that is either loaded in the CPU or sits in a *depot*,
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//! a collection of magazines.
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//! Each depot maintains full and empty magazine lists used to satisfy magazine allocation requests.
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//! Both (1) and (2) rely on so-called "magazines", an array of (constructed)
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//! objects that is either loaded in the CPU or sits in a *depot*, a collection
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//! of magazines. Each depot maintains full and empty magazine lists used to
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//! satisfy magazine allocation requests.
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//!
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//! ## Per-CPU layer
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//! Each CPU has an `alloc` and `free` magazine, where objects are allocated from and freed to, respectively.
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//! This separation avoids hysteresis and might prove useful in the future for safe memory reclamation mechanisms (see FreeBSD GUS or XNU SMR).
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//! When one side runs dry/full, the magazines may be swapped.
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//! Each CPU also has its own depot, from which it allocates and frees its magazines to first. If there is
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//! no magazine in the local depot, the magazine will be provided from the zone depot layer. We keep track of the size of the depot
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//! and grow or shrink it according to configured limits (by default 128 KiB of memory is allowed to be kept around for each CPU) and
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//! using a weighted moving average (WMA) based on the contention on the zone depot's lock; if contention is determined to be too high,
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//! the CPU's depot is grown as to avoid falling back onto the zone depot too much.
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//! ----------------
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//! Each CPU has an `alloc` and `free` magazine, where objects are allocated
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//! from and freed to, respectively. This separation avoids hysteresis and might
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//! prove useful in the future for safe memory reclamation mechanisms (see
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//! FreeBSD GUS or XNU SMR). When one side runs dry/full, the magazines may be
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//! swapped.
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//! Each CPU also has its own depot, from which it allocates and frees its
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//! magazines to first. If there is no magazine in the local depot, the magazine
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//! will be provided from the zone depot layer. We keep track of the size of the
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//! depot and grow or shrink it according to configured limits (by default
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//! 128 KiB of memory is allowed to be kept around for each CPU) and using a
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//! weighted moving average (WMA) based on the contention on the zone depot's
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//! lock; if contention is determined to be too high, the CPU's depot is grown
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//! as to avoid falling back onto the zone depot too much.
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//!
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//! ## Zone depot layer
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//! The zone depot layer serves as a fallback when no magazines are available in the per-CPU depot, its size is managed through
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//! a working-set size algorithm that uses the WMA of the minimum required magazines in an update window. Moving between the zone depot
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//! layer and the per-CPU layer is done in batches as to avoid overly holding the zone depot lock and satisfy the desired per-CPU depot size.
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//! -------------------
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//! The zone depot layer serves as a fallback when no magazines are available in
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//! the per-CPU depot, its size is managed through a working-set size algorithm
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//! that uses the WMA of the minimum required magazines in an update window.
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//! Moving between the zone depot layer and the per-CPU layer is done in batches
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//! as to avoid overly holding the zone depot lock and satisfy the desired
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//! per-CPU depot size.
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//!
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//! ## Slab layer
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//! The slab layer is the fallback when all previous layers failed. A slab represents a contiguous chunk of memory holding
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//! a fixed number of constructed objects, determined when the zone is created, and is allocated via the kernel's virtual memory allocator.
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//! Allocation in the slab is managed by a bitmap and slab metadata is retrieved through the `mm.Page` structure representing the page of allocated memory.
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//! -------------
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//! The slab layer is the fallback when all previous layers failed. A slab
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//! represents a contiguous chunk of memory holding a fixed number of constructed
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//! objects, determined when the zone is created, and is allocated via the
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//! kernel's virtual memory allocator. Allocation in the slab is managed by a
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//! bitmap and slab metadata is retrieved through the `mm.Page` structure
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//! representing the page of allocated memory.
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//!
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//! ## Hardening features
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//! ---------------------
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//! Some basic hardening features are implemented in the allocator. Firstly,
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//! all allocations are done in a FIFO manner as to annoy attackers which might
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//! try exploiting double-free or use-after-free bugs (which shouldn't happen
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//! since I never write bugs :^)).
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//! For example, consider this use-after-free sequence in a LIFO allocator:
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//! 1. Dangling pointer to A (oops!)
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//! 2. free A
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//! 3. alloc B
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//! 4. The dangling pointer to A and B now point to the same address.
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//!
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//! For a double free scenario, an exploit would look like this:
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//! 1. free A
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//! 2. alloc B -> B points to the last freed address (A)
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//! 3. free A (oops!)
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//! 4. alloc C -> C points to the last freed address (A)
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//! 5. Both C and B now point to the same address.
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//!
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//! Doing things in a FIFO way makes things less predictable but might incur
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//! performance degradation as older elements may be colder in cache),so this
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//! policy can be disabled changing a Zone's reuse policy on creation.
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//! Additionally, heap poisoning can be enabled via a compile-time zonfig
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//! option, `slab_poison` will only poison objects (potentially detecting the
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//! use of uninitialized memory), and `slab_check_poison` will actively enforce
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//! that the poison data is still intact inside an object, detecting
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//! use-after-free bugs.
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//!
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//! ## Extra notes
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//!
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//! ---------------------
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//! With poisoning enabled, constructors run when an object is allocated and
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//! destructors run when it is freed. Without poisoning, constructors run once
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//! when the slab is created and destructors run when the slab is destroyed.
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@@ -120,8 +166,14 @@ const Slab = struct {
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capacity: u16,
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/// Base address of the slab + its color.
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base: usize,
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/// Base address of the slab allocation.
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buf: usize,
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/// Color that was added to the base.
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color: u16,
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/// Round-robin cursor that is used to allocate objects from.
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/// This is used to avoid predictable heap behavior; an attacker
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/// will have more trouble exploiting double-free and use-after-free
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/// bugs (as if anyone would try exploiting this :p).
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alloc_rr: u16,
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pub fn bitmap(self: *Slab) [*]u64 {
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return @ptrFromInt(@intFromPtr(self) + @sizeOf(Slab));
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@@ -134,18 +186,34 @@ const Slab = struct {
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/// Allocates a free bit from the bitmap, returns the allocated bit.
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pub fn bitmap_alloc(self: *Slab) ?u16 {
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const bitmaps = std.mem.alignForward(usize, self.capacity, 64) / 64;
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for (0..bitmaps) |i| {
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const chunk = self.bitmap()[i];
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if (chunk == 0) continue;
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const bit = @ctz(chunk);
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const start_word = self.alloc_rr / 64;
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const start_bit = self.alloc_rr % 64;
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const low_mask: u64 = (@as(u64, 1) << @intCast(start_bit)) - 1;
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self.bitmap()[i] &= ~(@as(u64, 1) << @intCast(bit));
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return @intCast((i * 64) + bit);
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for (0..bitmaps) |i| {
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const word_idx = (start_word + i) % bitmaps;
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var chunk = self.bitmap()[word_idx];
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// Skip the bits behind the cursor on the first word we check.
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if (i == 0) chunk &= ~low_mask;
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if (chunk == 0) continue;
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return self.take_bit(word_idx, @ctz(chunk));
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}
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// Wrap around, check the bits behind the cursor that we skipped.
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const chunk = self.bitmap()[start_word] & low_mask;
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if (chunk != 0) return self.take_bit(start_word, @ctz(chunk));
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return null;
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}
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fn take_bit(self: *Slab, word_idx: usize, bit: anytype) u16 {
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self.bitmap()[word_idx] &= ~(@as(u64, 1) << @intCast(bit));
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const allocated: u16 = @intCast(word_idx * 64 + bit);
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self.alloc_rr = if (allocated + 1 >= self.capacity) 0 else allocated + 1;
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return allocated;
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}
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/// Free a bit to the bitmap.
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pub fn bitmap_free(self: *Slab, idx: usize) void {
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const bm = self.bitmap();
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@@ -220,7 +288,8 @@ const Magazine = struct {
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const MagazineList = struct {
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/// List of magazines.
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list: ?*Magazine,
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head: ?*Magazine,
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tail: ?*Magazine,
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/// Number of magazines.
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num: usize,
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/// Minimum since last update
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@@ -229,20 +298,37 @@ const MagazineList = struct {
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wma: usize,
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};
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const ReusePolicy = enum {
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LIFO,
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FIFO,
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};
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const Depot = struct {
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empty_mags: MagazineList,
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full_mags: MagazineList,
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fn maglist_alloc(list: *MagazineList) ?*Magazine {
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const ret = list.list orelse return null;
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list.list = ret.next;
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const ret = list.head orelse return null;
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list.head = ret.next;
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if (list.head == null) list.tail = null;
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ret.next = null;
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return ret;
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}
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fn maglist_free(list: *MagazineList, mag: *Magazine) void {
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mag.next = list.list;
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list.list = mag;
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fn maglist_free(list: *MagazineList, mag: *Magazine, policy: ReusePolicy) void {
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mag.next = null;
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if (policy == .FIFO) {
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if (list.tail) |tail| {
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tail.next = mag;
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} else {
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list.head = mag;
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}
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list.tail = mag;
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} else {
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list.head = mag;
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}
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}
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fn alloc(maglist: *MagazineList) ?*Magazine {
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@@ -254,8 +340,8 @@ const Depot = struct {
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return ret;
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}
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fn free(mag: *Magazine, maglist: *MagazineList) void {
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maglist_free(maglist, mag);
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fn free(mag: *Magazine, maglist: *MagazineList, policy: ReusePolicy) void {
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maglist_free(maglist, mag, policy);
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maglist.num += 1;
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}
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};
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@@ -334,7 +420,7 @@ pub const Zone = struct {
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/// Size of objects in this zone.
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obj_size: usize,
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/// Alignment of objects in this zone.
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alignment: usize,
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alignment: u16,
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/// Size of a slab.
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slab_size: usize,
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/// Size of a chunk.
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@@ -342,9 +428,9 @@ pub const Zone = struct {
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/// Offset for buf-to-bufctl conversion.
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offset: usize,
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/// Max color for slab coloring.
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max_color: usize,
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max_color: u16,
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/// Current color for slab coloring.
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color: usize,
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color: u16,
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/// Zone lock.
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lock: ke.Mutex,
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/// List of full slabs in this zone.
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@@ -372,13 +458,16 @@ pub const Zone = struct {
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use_magazines: bool,
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reuse_policy: ReusePolicy,
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const Self = @This();
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pub const InitOptions = struct {
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alignment: usize = 0,
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const InitOptions = struct {
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alignment: u16 = 0,
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ctor: ?*const fn (*anyopaque) void = null,
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dtor: ?*const fn (*anyopaque) void = null,
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magazines: bool = true,
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reuse_policy: ReusePolicy = .FIFO,
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};
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/// Initialize a zone.
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@@ -402,7 +491,7 @@ pub const Zone = struct {
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self.alignment = obj_align;
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self.slab_size = slab_size;
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self.chunk_size = chunk_size;
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self.max_color = max_color;
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self.max_color = @intCast(max_color);
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self.color = 0;
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self.ctor = options.ctor;
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self.dtor = options.dtor;
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@@ -415,6 +504,7 @@ pub const Zone = struct {
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self.cpu_depot_size = 0;
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self.cpu_depot_limit = max_local_memory.load() / (self.chunk_size * magazine_size.load());
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self.trim_depot = false;
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self.reuse_policy = options.reuse_policy;
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zone_list_lock.acquire();
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@@ -489,7 +579,7 @@ pub const Zone = struct {
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if (Depot.alloc(&cpu.depot.full_mags)) |full_mag| {
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// Discard our empty alloc magazine to the depot.
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if (cpu.alloc) |empty_mag| {
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Depot.free(empty_mag, &cpu.depot.empty_mags);
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Depot.free(empty_mag, &cpu.depot.empty_mags, self.reuse_policy);
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}
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cpu.alloc = full_mag;
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@@ -508,7 +598,7 @@ pub const Zone = struct {
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if (Depot.alloc(&cpu.depot.full_mags)) |full_mag| {
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// Discard our empty alloc magazine to the depot.
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if (cpu.alloc) |empty_mag| {
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Depot.free(empty_mag, &cpu.depot.empty_mags);
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Depot.free(empty_mag, &cpu.depot.empty_mags, self.reuse_policy);
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}
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cpu.alloc = full_mag;
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@@ -609,7 +699,7 @@ pub const Zone = struct {
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if (Depot.alloc(&cpu.depot.empty_mags)) |empty_mag| {
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// Put the free magazine on the full list.
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if (cpu.free) |full_mag| {
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Depot.free(full_mag, &cpu.depot.full_mags);
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Depot.free(full_mag, &cpu.depot.full_mags, self.reuse_policy);
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}
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cpu.free = empty_mag;
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@@ -627,7 +717,7 @@ pub const Zone = struct {
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if (Depot.alloc(&cpu.depot.empty_mags)) |empty_mag| {
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// Put the free magazine on the full list.
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if (cpu.free) |full_mag| {
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Depot.free(full_mag, &cpu.depot.full_mags);
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Depot.free(full_mag, &cpu.depot.full_mags, self.reuse_policy);
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}
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cpu.free = empty_mag;
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@@ -648,7 +738,7 @@ pub const Zone = struct {
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if (new_mag) |m| {
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// Got one, try again.
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Depot.free(m, &cpu.depot.empty_mags);
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Depot.free(m, &cpu.depot.empty_mags, self.reuse_policy);
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continue;
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}
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@@ -692,7 +782,7 @@ pub const Zone = struct {
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// There were no buffers in the slab, so it wasn't in the freelist.
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// Now that there is a buffer, add it back to the freelist.
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slab.link.remove();
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self.partial_slabs.insert_head(&slab.link);
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self.partial_slabs.insert_tail(&slab.link);
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}
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if (slab.refcount == 0) {
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@@ -804,11 +894,11 @@ pub const Zone = struct {
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var depot = std.mem.zeroes(Depot);
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for (0..ke.ncpus) |i| {
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trim_cpu(&self.cpus[i], &depot, self.cpu_depot_size);
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self.trim_cpu(&self.cpus[i], &depot, self.cpu_depot_size);
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}
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self.maglist_destroy(depot.empty_mags.list, 0);
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self.maglist_destroy(depot.full_mags.list, magazine_size.load());
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self.maglist_destroy(depot.empty_mags.head, 0);
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self.maglist_destroy(depot.full_mags.head, magazine_size.load());
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}
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self.lock.release();
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@@ -833,11 +923,11 @@ pub const Zone = struct {
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||||
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// Trim all CPU depots to 0.
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for (0..ke.ncpus) |i| {
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trim_cpu(&self.cpus[i], &depot, 0);
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self.trim_cpu(&self.cpus[i], &depot, 0);
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}
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self.maglist_destroy(depot.empty_mags.list, 0);
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self.maglist_destroy(depot.full_mags.list, magazine_size.load());
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self.maglist_destroy(depot.empty_mags.head, 0);
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self.maglist_destroy(depot.full_mags.head, magazine_size.load());
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self.lock.release();
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}
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@@ -851,14 +941,14 @@ pub const Zone = struct {
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maglist.wma,
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) / wma_unit;
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var removed_head: ?*Magazine = maglist.list;
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var removed_head: ?*Magazine = maglist.head;
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||||
var last_removed: ?*Magazine = null;
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var removed: usize = 0;
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||||
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||||
for (0..target) |_| {
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if (maglist.list) |head| {
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||||
if (maglist.head) |head| {
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last_removed = head;
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maglist.list = head.next;
|
||||
maglist.head = head.next;
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removed += 1;
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} else break;
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}
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||||
@@ -880,7 +970,7 @@ pub const Zone = struct {
|
||||
}
|
||||
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||||
/// Trim a CPU's depot to `target`.
|
||||
fn trim_cpu(cpu: *Cpu, depot: *Depot, target: usize) void {
|
||||
fn trim_cpu(self: *Self, cpu: *Cpu, depot: *Depot, target: usize) void {
|
||||
const ipl = cpu.lock.acquire();
|
||||
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||||
// Split the target (cpu_depot_size) in 2 for each magazine type.
|
||||
@@ -895,7 +985,7 @@ pub const Zone = struct {
|
||||
|
||||
// Move them to our depot.
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||||
for (0..n) |_| {
|
||||
Depot.free(Depot.alloc(&cpu.depot.full_mags).?, &depot.full_mags);
|
||||
Depot.free(Depot.alloc(&cpu.depot.full_mags).?, &depot.full_mags, self.reuse_policy);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -905,7 +995,7 @@ pub const Zone = struct {
|
||||
|
||||
// Move them to our depot.
|
||||
for (0..n) |_| {
|
||||
Depot.free(Depot.alloc(&cpu.depot.empty_mags).?, &depot.empty_mags);
|
||||
Depot.free(Depot.alloc(&cpu.depot.empty_mags).?, &depot.empty_mags, self.reuse_policy);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -960,6 +1050,7 @@ pub const Zone = struct {
|
||||
// Slab info is located at the beginning of the page.
|
||||
var slab: *Slab = @ptrCast(@alignCast(buf));
|
||||
|
||||
slab.alloc_rr = 0;
|
||||
slab.refcount = 0;
|
||||
slab.capacity = @intCast(capacity);
|
||||
slab.base = @intFromPtr(slab) + @sizeOf(Slab) + Slab.bitmap_bytes(slab.capacity) + self.color;
|
||||
@@ -1005,9 +1096,10 @@ pub const Zone = struct {
|
||||
if (rem > 0) bm[full_words] = (@as(u64, 1) << @intCast(rem)) - 1;
|
||||
|
||||
ret.base = @intFromPtr(buf) + self.color;
|
||||
ret.buf = @intFromPtr(buf);
|
||||
ret.color = self.color;
|
||||
ret.capacity = @intCast(capacity);
|
||||
ret.refcount = 0;
|
||||
ret.alloc_rr = 0;
|
||||
|
||||
for (0..self.slab_size / mm.page_size) |i| {
|
||||
const phys_page = mi.kernel_space.pmap.query(@intFromPtr(buf) + i * mm.page_size) orelse @panic("Could not query page");
|
||||
@@ -1050,7 +1142,7 @@ pub const Zone = struct {
|
||||
const alloc_size = @sizeOf(Slab) + Slab.bitmap_bytes(slab.capacity);
|
||||
gpa.free(@as([*]u8, @ptrCast(slab))[0..alloc_size]);
|
||||
|
||||
mm.heap.free(slab.buf, self.slab_size);
|
||||
mm.heap.free(slab.base - slab.color, self.slab_size);
|
||||
} else {
|
||||
free_page(@ptrFromInt(std.mem.alignBackward(usize, @intFromPtr(slab), mm.page_size)));
|
||||
}
|
||||
@@ -1071,14 +1163,14 @@ pub const Zone = struct {
|
||||
const n = cpu.depot.empty_mags.num - target / 2;
|
||||
|
||||
for (0..n) |_| {
|
||||
Depot.free(Depot.alloc(&cpu.depot.empty_mags).?, &self.depot.empty_mags);
|
||||
Depot.free(Depot.alloc(&cpu.depot.empty_mags).?, &self.depot.empty_mags, self.reuse_policy);
|
||||
}
|
||||
}
|
||||
|
||||
// Grab a batch of full magazines from the zone depot.
|
||||
const n = @min(target - cpu.depot.empty_mags.num, self.depot.full_mags.num);
|
||||
for (0..n) |_| {
|
||||
Depot.free(Depot.alloc(&self.depot.full_mags).?, &cpu.depot.full_mags);
|
||||
Depot.free(Depot.alloc(&self.depot.full_mags).?, &cpu.depot.full_mags, self.reuse_policy);
|
||||
}
|
||||
|
||||
self.depot_lock.release_no_ipl();
|
||||
@@ -1099,14 +1191,14 @@ pub const Zone = struct {
|
||||
const n = cpu.depot.full_mags.num - target / 2;
|
||||
|
||||
for (0..n) |_| {
|
||||
Depot.free(Depot.alloc(&cpu.depot.full_mags).?, &self.depot.full_mags);
|
||||
Depot.free(Depot.alloc(&cpu.depot.full_mags).?, &self.depot.full_mags, self.reuse_policy);
|
||||
}
|
||||
}
|
||||
|
||||
// Grab a batch of empty magazines from the zone depot.
|
||||
const n = @min(target - cpu.depot.full_mags.num, self.depot.empty_mags.num);
|
||||
for (0..n) |_| {
|
||||
Depot.free(Depot.alloc(&self.depot.empty_mags).?, &cpu.depot.empty_mags);
|
||||
Depot.free(Depot.alloc(&self.depot.empty_mags).?, &cpu.depot.empty_mags, self.reuse_policy);
|
||||
}
|
||||
|
||||
self.depot_lock.release_no_ipl();
|
||||
|
||||
Reference in New Issue
Block a user